index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
3d
/
navigation_mesh.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-1
/
+1
*
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
1
-0
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-12
/
+12
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-12
/
+12
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-1
/
+1
|
\
|
*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-1
/
+1
*
|
Merge pull request #7391 from ktksgit/master
Rémi Verschelde
2017-01-02
1
-0
/
+5
|
\
\
|
*
|
Update DebugMesh when NavMesh changes
ktksgit
2016-12-29
1
-0
/
+5
|
|
/
*
/
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+22
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-1
/
+123
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-3
/
+3
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-3
/
+3
*
Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-0
/
+237