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path: root/scene/3d/ray_cast.h
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-3/+3
* Merge pull request #8102 from bd339/iss3172Rémi Verschelde2017-04-241-0/+7
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| * Show 3D raycasts when debugging collisionsBenjamin Dahse2017-03-301-0/+7
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-9/+7
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Added force_raycast_update GDScript method for RayCast[2D]Karol Walasek2016-10-031-0/+2
* Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-091-0/+9
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-2/+7
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+72