index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
3d
/
skeleton.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use a different approach to update skeletons when transform changes
Juan Linietsky
2017-12-29
1
-0
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-3
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-25
/
+25
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-1
/
+0
|
\
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-1
/
+0
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-19
/
+19
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-24
1
-1
/
+7
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Much improvement to baked light baker
Juan Linietsky
2014-10-27
1
-0
/
+2
*
Little Bits
Juan Linietsky
2014-08-14
1
-0
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+144