index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
3d
/
soft_body_3d.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
Joel Fortier
2024-09-16
1
-8
/
+20
*
Fix super call in various `get_configuration_warnings` methods
A Thousand Ships
2024-09-05
1
-1
/
+1
*
Merge pull request #86310 from jirisvd/fix-softbody-reload
Rémi Verschelde
2024-08-16
1
-1
/
+7
|
\
|
*
Fix SoftBody3D pinned points breaking when reloading scene
Jiří Švejda
2024-08-11
1
-1
/
+7
*
|
Split monolithic physics class files
smix8
2024-02-27
1
-1
/
+1
*
|
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-2
/
+2
*
|
Fix `SoftBody3D` for double-precision builds
Mikael Hermansson
2024-02-16
1
-1
/
+4
*
|
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-2
/
+2
*
|
Fix error when pinning soft body point without attachment
Mikael Hermansson
2024-01-23
1
-3
/
+0
*
|
Update deferred calls to use Callables
kobewi
2024-01-09
1
-2
/
+2
|
/
*
Ensure SoftBody3D does not use compressed mesh format.
clayjohn
2023-10-29
1
-0
/
+1
*
Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-7
/
+6
*
Fix bindings of `PhysicsServer3DRenderingServerHandler`
Mikael Hermansson
2023-09-20
1
-5
/
+4
*
Use NULL instead of COND checks when appropriate
Ninni Pipping
2023-06-10
1
-2
/
+2
*
Fix crash when reparenting SoftBody3D with pinned points
PrecisionRender
2023-02-20
1
-3
/
+11
*
Merge pull request #67847 from rburing/warn_non-uniformists
Rémi Verschelde
2023-01-23
1
-13
/
+0
|
\
|
*
Warn against using non-uniform scale for 3D physics
Ricardo Buring
2022-10-24
1
-13
/
+0
*
|
Removed unused property hints and `Object::get_translatable_strings()`
Juan Linietsky
2023-01-09
1
-1
/
+1
*
|
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
|
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
/
+1
*
|
Improve collision exception error messages for easier understanding
Hugo Locurcio
2022-11-19
1
-2
/
+2
|
/
*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-4
/
+4
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
/
+2
*
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
1
-0
/
+810
*
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
1
-816
/
+0
*
Merge pull request #51364 from bengtsts/master
Camille Mohr-Daurat
2021-08-31
1
-0
/
+5
|
\
|
*
Expose soft body pin methods to GDScript
Bengt Söderström
2021-08-30
1
-0
/
+5
*
|
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-6
/
+0
*
|
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-22
/
+26
|
/
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
/
+1
*
Optimize StringName usage
reduz
2021-07-18
1
-2
/
+2
*
Merge pull request #49834 from nekomatata/physics-disable-modes
Rémi Verschelde
2021-06-30
1
-12
/
+54
|
\
|
*
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-30
1
-12
/
+54
*
|
Deprecate ImmediateGeometry
reduz
2021-06-30
1
-1
/
+1
*
|
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
|
/
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-3
/
+3
*
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-30
1
-0
/
+4
*
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-2
/
+2
*
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
1
-2
/
+2
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-15
/
+7
*
Merge pull request #46937 from nekomatata/soft-body-support
Rémi Verschelde
2021-03-20
1
-51
/
+17
|
\
|
*
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
1
-51
/
+17
*
|
Fix spamming errors when SoftBody pinned nodes have no attachment
PouleyKetchoupp
2021-03-18
1
-1
/
+3
|
/
*
Removed _change_notify
reduz
2021-02-10
1
-5
/
+5
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-7
/
+7
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-2
/
+2
[next]