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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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soft_body_3d.cpp
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*
Refactored Mesh internals and formats.
reduz
2020-12-02
1
-1
/
+0
*
doc: Warn about using Node internal processing
Rémi Verschelde
2020-11-20
1
-1
/
+1
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-3
/
+3
*
Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+1
*
Updated getters and setters names for toplevel
Duroxxigar
2020-10-02
1
-1
/
+1
*
Renamed toplevel to be top_level
Duroxxigar
2020-10-01
1
-1
/
+1
*
Ensure assignment operators return by reference to avoid unnecessary copies.
Marcel Admiraal
2020-09-04
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-18
/
+33
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-26
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-10
/
+2
*
Change non-existent World to World3D
qarmin
2020-04-18
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-4
/
+4
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-3
/
+4
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-74
/
+74
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+826
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