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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
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3d
/
visual_instance.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix enums bindings
Maxim Sheronov
2017-09-13
1
-5
/
+6
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Massive clean up to gizmos
Juan Linietsky
2017-08-26
1
-27
/
+0
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-5
/
+5
*
-Fix all shadow and culling related issues, fixes #9330
Juan Linietsky
2017-08-19
1
-19
/
+0
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-1
/
+1
*
Properly exposed material types everywhere.
Juan Linietsky
2017-06-22
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-6
/
+0
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-137
/
+95
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-22
/
+22
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-13
/
+13
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-3
/
+3
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-1
/
+1
*
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
1
-0
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-1
/
+1
*
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-10
1
-1
/
+1
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-32
/
+31
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-22
/
+22
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-88
/
+59
|
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*
work in progress global illumination
Juan Linietsky
2016-12-20
1
-65
/
+0
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-36
/
+72
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
expose GeometryInstance.get_aabb() etc fixes #6587
yg2f
2016-09-22
1
-0
/
+4
*
Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
2016-03-07
1
-1
/
+41
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-fix a bug in extra cull margin, closes #1760
Juan Linietsky
2015-05-01
1
-0
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
support for 2D shadow casters
Juan Linietsky
2015-03-02
1
-0
/
+15
*
Batch of Bugfixes
Juan Linietsky
2014-12-07
1
-4
/
+4
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-1
/
+1
*
-Much improvement to baked light baker
Juan Linietsky
2014-10-27
1
-2
/
+10
*
Little Bits
Juan Linietsky
2014-08-14
1
-3
/
+18
*
Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-0
/
+17
*
Light Baker!
Juan Linietsky
2014-06-11
1
-3
/
+75
*
Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ...
marynate
2014-05-13
1
-1
/
+3
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+260