summaryrefslogtreecommitdiffstats
path: root/scene/3d/visual_instance.cpp
Commit message (Expand)AuthorAgeFilesLines
* Add extra functions to toggle bits in visualinstance and camera, same as phys...Juan Linietsky2018-07-291-0/+16
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-1/+1
* Fix enums bindingsMaxim Sheronov2017-09-131-5/+6
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Massive clean up to gizmosJuan Linietsky2017-08-261-27/+0
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-5/+5
* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-191-19/+0
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
* Properly exposed material types everywhere.Juan Linietsky2017-06-221-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-6/+0
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-137/+95
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-22/+22
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-13/+13
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+3
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-0/+1
* Type renames:Juan Linietsky2017-01-111-1/+1
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-1/+1
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-32/+31
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-22/+22
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-88/+59
|\
| * work in progress global illuminationJuan Linietsky2016-12-201-65/+0
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-36/+72
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/
* expose GeometryInstance.get_aabb() etc fixes #6587yg2f2016-09-221-0/+4
* Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-071-1/+41
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -fix a bug in extra cull margin, closes #1760Juan Linietsky2015-05-011-0/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* support for 2D shadow castersJuan Linietsky2015-03-021-0/+15
* Batch of BugfixesJuan Linietsky2014-12-071-4/+4
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-2/+10
* Little BitsJuan Linietsky2014-08-141-3/+18
* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+17
* Light Baker!Juan Linietsky2014-06-111-3/+75
* Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ...marynate2014-05-131-1/+3
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+260