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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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animation
/
animation_blend_tree.cpp
Commit message (
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Author
Age
Files
Lines
*
Use doubles for time in animation code
Aaron Franke
2021-08-09
1
-33
/
+33
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-2
/
+2
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-6
/
+6
*
Optimize StringName usage
reduz
2021-07-18
1
-5
/
+5
*
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
1
-10
/
+10
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Improve resource load cache
reduz
2021-02-11
1
-0
/
+7
*
Removed _change_notify
reduz
2021-02-10
1
-2
/
+0
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-1
/
+1
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-35
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-8
/
+13
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+25
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-79
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-9
/
+6
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-17
/
+17
*
Added StringName as a variant type.
Juan Linietsky
2020-02-21
1
-1
/
+1
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-6
/
+6
*
doc: Misc updates for AnimationNode* and others
Rémi Verschelde
2020-01-23
1
-2
/
+2
*
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-21
1
-15
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
Hugo Locurcio
2019-10-02
1
-2
/
+2
*
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-06-03
1
-1
/
+1
*
Set initial value for autorestart_random_delay of AnimationNodeOneShot
volzhs
2019-04-11
1
-0
/
+1
*
Fixed uninitialized xfade in AnimationNodeTransition
PouleyKetchoupp
2019-04-08
1
-0
/
+1
*
Implement missing autorestart in oneshot node, closes #22238
Juan Linietsky
2019-01-25
1
-1
/
+23
*
AnimationNodeTransition name begins from 0
volzhs
2019-01-09
1
-2
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Remove trailing whitespace
Rémi Verschelde
2018-11-20
1
-1
/
+1
*
Proper time tracking in AnimationNodeAnimation, closes #22887
Juan Linietsky
2018-11-08
1
-8
/
+10
*
Removed unnecessary assignments
Wilson E. Alvarez
2018-11-04
1
-3
/
+0
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
*
-Fix blend tree rename, closes #20210
Juan Linietsky
2018-08-23
1
-11
/
+0
*
Crash fixes for material and animtree
Juan Linietsky
2018-08-20
1
-0
/
+5
*
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-20
1
-228
/
+284
*
Fix some enum export in new Animation editor.
Fabio Alessandrelli
2018-07-08
1
-2
/
+2
*
-Fixes to how hashing happened, now StringName and NodePath use default hashe...
Juan Linietsky
2018-07-02
1
-0
/
+1
*
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-27
1
-14
/
+71
*
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-25
1
-8
/
+8
*
Animation Blend Spaces
Juan Linietsky
2018-06-21
1
-12
/
+19
*
-Added AnimationGraphPlayer (still missing features)
Juan Linietsky
2018-06-18
1
-0
/
+1105