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path: root/scene/animation/animation_blend_tree.cpp
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* Use doubles for time in animation codeAaron Franke2021-08-091-33/+33
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-2/+2
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-6/+6
* Optimize StringName usagereduz2021-07-181-5/+5
* Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke2021-07-011-10/+10
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
* Improve resource load cachereduz2021-02-111-0/+7
* Removed _change_notifyreduz2021-02-101-2/+0
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-1/+1
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-35/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-8/+13
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+25
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-79/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-9/+6
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-17/+17
* Added StringName as a variant type.Juan Linietsky2020-02-211-1/+1
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-6/+6
* doc: Misc updates for AnimationNode* and othersRémi Verschelde2020-01-231-2/+2
* Remove unused #if 0'ed codeRémi Verschelde2020-01-211-15/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Add missing semicolons to `BIND_ENUM_CONSTANT` macro usesHugo Locurcio2019-10-021-2/+2
* Small fixes to unrechable code, possibly overflows, using NULL pointersqarmin2019-06-031-1/+1
* Set initial value for autorestart_random_delay of AnimationNodeOneShotvolzhs2019-04-111-0/+1
* Fixed uninitialized xfade in AnimationNodeTransitionPouleyKetchoupp2019-04-081-0/+1
* Implement missing autorestart in oneshot node, closes #22238Juan Linietsky2019-01-251-1/+23
* AnimationNodeTransition name begins from 0volzhs2019-01-091-2/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Remove trailing whitespaceRémi Verschelde2018-11-201-1/+1
* Proper time tracking in AnimationNodeAnimation, closes #22887Juan Linietsky2018-11-081-8/+10
* Removed unnecessary assignmentsWilson E. Alvarez2018-11-041-3/+0
* Add missing copyright headersRémi Verschelde2018-08-291-0/+30
* -Fix blend tree rename, closes #20210Juan Linietsky2018-08-231-11/+0
* Crash fixes for material and animtreeJuan Linietsky2018-08-201-0/+5
* Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky2018-08-201-228/+284
* Fix some enum export in new Animation editor.Fabio Alessandrelli2018-07-081-2/+2
* -Fixes to how hashing happened, now StringName and NodePath use default hashe...Juan Linietsky2018-07-021-0/+1
* Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky2018-06-271-14/+71
* renamed AnimationGraphPlayer to AnimationTreeJuan Linietsky2018-06-251-8/+8
* Animation Blend SpacesJuan Linietsky2018-06-211-12/+19
* -Added AnimationGraphPlayer (still missing features)Juan Linietsky2018-06-181-0/+1105