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path: root/scene/animation/animation_cache.cpp
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-10/+20
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-34/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-3/+3
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-7/+4
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-6/+6
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Added some obvious errors explanationsqarmin2019-09-251-5/+5
* Remove ERR_EXPLAIN from scene/* codeTomasz Chabora2019-08-091-14/+7
* Style: Apply new changes from clang-format 8.0Rémi Verschelde2019-04-091-1/+2
* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-5/+5
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-6/+6
* Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...Juan Linietsky2018-01-121-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov2017-11-211-50/+45
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-121/+85
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-2/+2
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-2/+2
* Type renames:Juan Linietsky2017-01-111-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* -Added trigger mode to tracks, useful for properties that work as triggers, s...Juan Linietsky2016-06-191-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-5/+5
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+386