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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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animation
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animation_tree.h
Commit message (
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Author
Age
Files
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*
Add a new HashSet template
reduz
2022-05-20
1
-1
/
+1
*
Merge pull request #60774 from TokageItLab/root-seek-mode
Rémi Verschelde
2022-05-18
1
-7
/
+8
|
\
|
*
Fixed delta & Implement selection of whether or not to seek root
Silc Renew
2022-05-09
1
-7
/
+8
*
|
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
|
/
*
Improvements of state machine
Guilherme Felipe
2022-05-02
1
-0
/
+10
*
Discontinue exp map in blending
Silc 'Tokage' Renew
2022-04-17
1
-2
/
+1
*
Make blend animation to use ResetTrack as default value
Silc 'Tokage' Renew
2022-04-10
1
-0
/
+3
*
Fix blend animation to solve TRS track bug & blend order inconsistency
Silc 'Tokage' Renew
2022-03-16
1
-1
/
+4
*
Make AnimationTree delta argument force double in core
Silc 'Tokage' Renew
2022-01-29
1
-8
/
+8
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-03
1
-1
/
+3
*
Remove unimplemented methods
Marcel Admiraal
2021-10-21
1
-6
/
+0
*
Implement Animation Blend Shape Tracks
reduz
2021-10-16
1
-0
/
+7
*
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-12
1
-1
/
+4
*
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-11
1
-3
/
+1
*
implement ping-pong loop in animation
Tokage
2021-10-09
1
-1
/
+3
*
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-0
/
+8
*
Some work on double support
Aaron Franke
2021-08-09
1
-17
/
+17
*
Use doubles for time in animation code
Aaron Franke
2021-08-09
1
-3
/
+3
*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-1
/
+1
*
Disable Skeleton3D when compiling without 3D
Aaron Franke
2021-06-04
1
-1
/
+3
*
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-2
/
+2
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-1
/
+1
*
Refactor Process Mode
reduz
2021-02-18
1
-5
/
+5
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-48
/
+36
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-2
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-9
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-4
/
+4
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-4
/
+4
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-2
/
+2
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-1
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-3
/
+6
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
*
Property clear caches in animationtree if animatioplayer is modified. Fixes #...
Juan Linietsky
2018-08-24
1
-0
/
+2
*
-Fix blend tree rename, closes #20210
Juan Linietsky
2018-08-23
1
-1
/
+10
*
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-20
1
-19
/
+38
*
Add method to manually advance AnimationTree and manual process mode.
Saracen
2018-08-02
1
-0
/
+3
*
The way multiple quaternions being slerped was not good, changed approach to ...
Juan Linietsky
2018-06-27
1
-0
/
+1
*
change node graph property and improved some bindings
Juan Linietsky
2018-06-27
1
-2
/
+4
*
-Add root motion support in AnimationTree.
Juan Linietsky
2018-06-26
1
-0
/
+11
*
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-25
1
-0
/
+267
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