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path: root/scene/gui/split_container.cpp
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* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-0/+4
* Reorganize inspector layout workflow for Control nodesYuri Sizov2022-02-101-0/+24
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename minimum_size_changed() methodkobewi2021-12-061-1/+1
* Use "enum class" for input enumsAaron Franke2021-11-121-1/+1
* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-3/+1
* Optimize StringName usagereduz2021-07-181-14/+14
* Make invisible `SplitContainer` nodes correctly calculate the minimal size of...Michael Alexsander2021-07-021-1/+1
* Tweak dozens of editor property hints for consistencyHugo Locurcio2021-05-251-1/+1
* Fix crashes in *_input functionsRafał Mikrut2021-04-051-0/+2
* Rename ButtonList enum and members to MouseButtonAaron Franke2021-03-231-1/+1
* Removed _change_notifyreduz2021-02-101-1/+1
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-7/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* [Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg2020-11-261-4/+19
* Renamed toplevel to be top_levelDuroxxigar2020-10-011-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-22/+41
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-35/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-13/+13
* Texture refactorJuan Linietsky2020-02-111-3/+3
* Uses split cursor for SplitContainerHaoyu Qiu2020-02-081-3/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Make 'SplitContainer' update drawing only if actually needs toMichael Alexsander Silva Dias2019-02-221-3/+5
* Fix 'SplitContainer's showing their handles when they shouldn'tMichael Alexsander Silva Dias2019-02-211-12/+23
* Updates containers minimum size when some constants are modifiedgroud2019-01-241-0/+4
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fixes collapsed SplitContainersgroud2018-12-011-6/+9
* Keep the SplitContainer offset value when it is shrinkedgroud2018-11-151-25/+25
* Fixed some warnings found with Cppcheck.Michael Alexsander Silva Dias2018-05-141-7/+0
* Fixes a bas resizing with SplitContainerGilles Roudiere2018-01-201-96/+38
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fixed SplitContainer showing the "resize" cursor when it shouldn't.Michael Alexsander Silva Dias2017-12-201-39/+27
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-3/+3
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-6/+16
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-5/+5
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-12/+12
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix more property names in _change_notify calls.Andreas Haas2017-04-031-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-167/+123
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-7/+7
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-3/+3
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-2/+2
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-3/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-7/+7
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1