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path: root/scene/main/shader_globals_override.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Use Core/Scene stringnames consistentlykobewi2024-05-131-1/+0
* Add shorthand for using singleton string nameskobewi2024-05-111-6/+6
* Disable all 3D nodes, physics, and resources when compiling without 3DAaron Franke2024-03-111-3/+3
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-2/+2
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-2/+2
* Fix ShaderGlobalsOverride property handlingbitsawer2023-09-221-1/+1
* Fix shader uniform storage conversions and crashbitsawer2023-05-291-3/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-2/+2
* Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-7/+7
* Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-7/+7
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-4/+4
* Add a new HashMap implementationreduz2022-05-121-11/+9
* Make `{call,set,notify}_group()` immediate by defaultHugo Locurcio2022-05-051-1/+1
* Add Vector4 to VisualShaderHendrik Brucker2022-04-121-1/+1
* String: Remove TTR and DTR defines in non-tools buildRémi Verschelde2022-03-281-1/+1
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-16/+19
* Fix crash calling `_activate()` on ShaderGlobalsOverride out of treeRémi Verschelde2022-02-101-0/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix some unnecessary includesAaron Franke2021-08-131-2/+1
* Fix Command Queue Crashreduz2021-07-071-2/+12
* Rename Variant TRANSFORM to TRANSFORM3DAaron Franke2021-06-031-1/+1
* Use Array for node configuration warningsNathan Franke2021-04-111-8/+5
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-3/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* Refactored variant constructor logicreduz2020-11-091-1/+1
* Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee2020-05-161-2/+7
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-11/+0
* Modernize remaining uses of 0/NULL instead of nullptr (C++11)Rémi Verschelde2020-05-141-1/+1
* Style: Add missing copyright headersRémi Verschelde2020-05-101-0/+30
* Implement global and per instance shader uniforms.Juan Linietsky2020-04-171-0/+257