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path: root/scene/register_scene_types.cpp
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* Merge pull request #44844 from KoBeWi/hey_listen!_but_2dJuan Linietsky2021-09-091-0/+2
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| * Add Listener2Dkobewi2021-08-311-0/+2
* | Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp2021-08-311-0/+2
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* Merge pull request #51908 from bruvzg/msdf_fonts2K. S. Ernest (iFire) Lee2021-08-271-22/+0
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| * Makes FontData importable resource.bruvzg2021-08-271-22/+0
* | Rename RayShape to SeparationRayShapePouleyKetchoupp2021-08-241-5/+6
* | Restore RayShape as a regular shape typePouleyKetchoupp2021-08-241-0/+5
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* Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-231-1/+0
* Hide TextFile from the APIPaulb232021-08-181-1/+0
* New and improved IK system for Skeleton3DTwistedTwigleg2021-08-141-0/+17
* Rename LineShape2D to WorldMarginShape2DHugo Locurcio2021-08-141-2/+3
* Merge pull request #51519 from Chaosus/vs_transform_operatorRémi Verschelde2021-08-131-1/+2
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| * Changed `TransformMult` node to `TransformOp` in visual shadersYuri Roubinsky2021-08-111-1/+2
* | Uniformize layer names, script methods and documentationPouleyKetchoupp2021-08-121-6/+6
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* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-5/+0
* Refactor layer property editor gridPouleyKetchoupp2021-07-301-1/+4
* Merge pull request #50355 from Calinou/immediategeometry3d-remove-remainsK. S. Ernest (iFire) Lee2021-07-271-1/+0
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| * Remove the remains of ImmediateGeometry3DHugo Locurcio2021-07-111-1/+0
* | Make Sky initialize shaders only oncereduz2021-07-211-0/+4
* | Rename Curve3Texture to CurveXYZTextureRémi Verschelde2021-07-141-2/+2
* | Implement the ability to disable classesreduz2021-07-131-472/+472
* | Merge pull request #50149 from Chaosus/vs_curve3dYuri Roubinsky2021-07-111-0/+1
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| * Added Curve3Texture to Visual ShadersYuri Roubinsky2021-07-041-0/+1
* | Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2DPouleyKetchoupp2021-07-051-2/+0
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* Implement Curve3Texturereduz2021-07-031-0/+1
* Deprecate ImmediateGeometryreduz2021-06-301-2/+2
* Implement native extension systemreduz2021-06-251-0/+5
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-9/+9
* Merge pull request #41794 from KoBeWi/shiny_new_tweensRémi Verschelde2021-06-201-0/+5
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| * Complete rewrite of TweensTomasz Chabora2021-06-191-0/+5
* | Rename VisibilityNotifierXD to VisibleOnScreenNotifierXDreduz2021-06-161-8/+10
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* Continuation of work on visual particles systemYuri Roubinsky2021-06-071-0/+12
* Adds `UVFunc` for panning/scaling on UV's to VisualShader's.Yuri Roubinsky2021-06-071-0/+1
* Merge pull request #49325 from reduz/rename-gi-classesRémi Verschelde2021-06-061-6/+10
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| * Rename GI Classesreduz2021-06-051-6/+10
* | New and improved IK system for Skeleton2DTwistedTwigleg2021-06-051-0/+22
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* Deleted YSort, moved its functionality directly into Node2D.andriyDev2021-06-051-2/+1
* KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp2021-06-041-3/+4
* Disable Skeleton3D when compiling without 3DAaron Franke2021-06-041-12/+10
* Added Billboard Node to Visual ShadersYuri Roubinsky2021-05-281-0/+1
* Implement scenes tiles in TileMapsGilles Roudière2021-05-201-0/+1
* Create ColorPicker shaders staticallykobewi2021-05-171-0/+2
* Rework the TileSet resource and TileMap nodes:Gilles Roudière2021-05-071-0/+3
* Implement Particle Trailsreduz2021-04-301-0/+2
* Remove obsolete LargeTexture, it's no longer useful since 3.xRémi Verschelde2021-04-281-1/+0
* Implement occlusion cullingjfons2021-04-231-0/+3
* Merge pull request #46273 from Chaosus/vs_commentRémi Verschelde2021-04-041-0/+1
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| * Added Comment node to Visual ShadersYuri Roubinsky2021-02-211-0/+1
* | Require editor restart after changing GUI custom theme or fontHugo Locurcio2021-03-301-2/+2
* | Implement Navigation layersGilles Roudière2021-03-101-0/+2