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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
register_scene_types.cpp
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Author
Age
Files
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Merge pull request #44844 from KoBeWi/hey_listen!_but_2d
Juan Linietsky
2021-09-09
1
-0
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+2
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Add Listener2D
kobewi
2021-08-31
1
-0
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+2
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Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
1
-0
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+2
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Merge pull request #51908 from bruvzg/msdf_fonts2
K. S. Ernest (iFire) Lee
2021-08-27
1
-22
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+0
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Makes FontData importable resource.
bruvzg
2021-08-27
1
-22
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+0
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Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-5
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+6
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Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-0
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+5
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-1
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+0
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Hide TextFile from the API
Paulb23
2021-08-18
1
-1
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+0
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New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-14
1
-0
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+17
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Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-14
1
-2
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+3
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Merge pull request #51519 from Chaosus/vs_transform_operator
Rémi Verschelde
2021-08-13
1
-1
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+2
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Changed `TransformMult` node to `TransformOp` in visual shaders
Yuri Roubinsky
2021-08-11
1
-1
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+2
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Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
1
-6
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+6
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Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-5
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+0
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Refactor layer property editor grid
PouleyKetchoupp
2021-07-30
1
-1
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+4
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Merge pull request #50355 from Calinou/immediategeometry3d-remove-remains
K. S. Ernest (iFire) Lee
2021-07-27
1
-1
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+0
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Remove the remains of ImmediateGeometry3D
Hugo Locurcio
2021-07-11
1
-1
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+0
*
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Make Sky initialize shaders only once
reduz
2021-07-21
1
-0
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+4
*
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Rename Curve3Texture to CurveXYZTexture
Rémi Verschelde
2021-07-14
1
-2
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+2
*
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Implement the ability to disable classes
reduz
2021-07-13
1
-472
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+472
*
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Merge pull request #50149 from Chaosus/vs_curve3d
Yuri Roubinsky
2021-07-11
1
-0
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+1
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Added Curve3Texture to Visual Shaders
Yuri Roubinsky
2021-07-04
1
-0
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+1
*
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Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
PouleyKetchoupp
2021-07-05
1
-2
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+0
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Implement Curve3Texture
reduz
2021-07-03
1
-0
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+1
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Deprecate ImmediateGeometry
reduz
2021-06-30
1
-2
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+2
*
Implement native extension system
reduz
2021-06-25
1
-0
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+5
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-9
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+9
*
Merge pull request #41794 from KoBeWi/shiny_new_tweens
Rémi Verschelde
2021-06-20
1
-0
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+5
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Complete rewrite of Tweens
Tomasz Chabora
2021-06-19
1
-0
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+5
*
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
reduz
2021-06-16
1
-8
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+10
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Continuation of work on visual particles system
Yuri Roubinsky
2021-06-07
1
-0
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+12
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Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
Yuri Roubinsky
2021-06-07
1
-0
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+1
*
Merge pull request #49325 from reduz/rename-gi-classes
Rémi Verschelde
2021-06-06
1
-6
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+10
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Rename GI Classes
reduz
2021-06-05
1
-6
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+10
*
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New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-05
1
-0
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+22
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*
Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-06-05
1
-2
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+1
*
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
1
-3
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+4
*
Disable Skeleton3D when compiling without 3D
Aaron Franke
2021-06-04
1
-12
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+10
*
Added Billboard Node to Visual Shaders
Yuri Roubinsky
2021-05-28
1
-0
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+1
*
Implement scenes tiles in TileMaps
Gilles Roudière
2021-05-20
1
-0
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+1
*
Create ColorPicker shaders statically
kobewi
2021-05-17
1
-0
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+2
*
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-07
1
-0
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+3
*
Implement Particle Trails
reduz
2021-04-30
1
-0
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+2
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Remove obsolete LargeTexture, it's no longer useful since 3.x
Rémi Verschelde
2021-04-28
1
-1
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+0
*
Implement occlusion culling
jfons
2021-04-23
1
-0
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+3
*
Merge pull request #46273 from Chaosus/vs_comment
Rémi Verschelde
2021-04-04
1
-0
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+1
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Added Comment node to Visual Shaders
Yuri Roubinsky
2021-02-21
1
-0
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+1
*
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Require editor restart after changing GUI custom theme or font
Hugo Locurcio
2021-03-30
1
-2
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+2
*
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Implement Navigation layers
Gilles Roudière
2021-03-10
1
-0
/
+2
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