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path: root/scene/resources/convex_polygon_shape_2d.cpp
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* Fix scaling issue in `draw_line` and similar methodsDanil Alexeev2023-01-161-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Restore antialiasing for `draw_line`Yuri Roubinsky2022-04-121-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename Array.invert() to Array.reverse()Marcel Admiraal2021-03-211-1/+1
* Fix errors and crash with empty ConvexPolygonShape2DPouleyKetchoupp2021-03-041-0/+4
* Added option in project settings to draw Shape2D outlinesPouleyKetchoupp2021-02-251-3/+5
* Draw an outline for 2D debug collision shapesHugo Locurcio2021-02-201-0/+3
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-4/+4
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-2/+3
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-8/+0
* Renaming of servers for coherency.Juan Linietsky2020-03-271-5/+5
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-1/+1
* - Integrated NavigationServer and Navigation2DServer.Andrea Catania2020-02-101-0/+8
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes.Michael Alexsander Silva Dias2019-04-051-6/+0
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Ensure that array passed to physics is always counter clockwise, fixes #15361.Juan Linietsky2018-11-141-1/+6
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde2018-01-031-0/+5
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| * More exact picking for canvas editorBernhard Liebl2017-12-271-0/+5
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-31/+22
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-3/+3
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* Type renames:Juan Linietsky2017-01-111-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-3/+3
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* implement point cloud function using convex hull for ConvexPolygonShape2D, fi...Juan Linietsky2015-12-141-1/+5
* *Polygon2D now updates on any modification in its point array. ShapeLine2D ha...Ovnuniarchos2015-11-181-1/+2
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-1/+24
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+77