| Commit message (Expand) | Author | Age | Files | Lines |
* | Add optional depth fog | Eidolon | 2024-02-17 | 1 | -0/+24 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Merge pull request #60185 from Calinou/environment-fog-and-sky-affect | Rémi Verschelde | 2022-09-01 | 1 | -0/+6 |
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| * | Add Environment properties to control fog rendering on background sky | Hugo Locurcio | 2022-09-01 | 1 | -0/+6 |
* | | Implement Physical Light Units as an optional setting. | clayjohn | 2022-08-31 | 1 | -18/+7 |
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* | Make `_validate_property` a multilevel method | Yuri Sizov | 2022-08-22 | 1 | -1/+1 |
* | Tweak default fog settings for better appearance | Hugo Locurcio | 2022-08-01 | 1 | -4/+4 |
* | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | 2022-02-12 | 1 | -1/+0 |
* | Merge pull request #39965 from Calinou/tweak-sdfgi-defaults | Rémi Verschelde | 2022-02-10 | 1 | -5/+5 |
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| * | Tweak default SDFGI settings for better quality | Hugo Locurcio | 2022-02-06 | 1 | -5/+5 |
* | | Decrease the default number of SDFGI cascades to 4 | Hugo Locurcio | 2022-02-06 | 1 | -1/+1 |
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* | add support for glow maps | Ansraer | 2022-01-20 | 1 | -0/+6 |
* | Allow using between 1 and 8 cascades for SDFGI | Hugo Locurcio | 2022-01-17 | 1 | -10/+3 |
* | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde | 2022-01-04 | 1 | -0/+21 |
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| * | Added SSIL post processing effect | clayjohn | 2021-11-06 | 1 | -0/+21 |
* | | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
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* | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | 2021-10-28 | 1 | -15/+16 |
* | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio | 2021-10-07 | 1 | -3/+0 |
* | Merge pull request #45845 from qarmin/cppcheck_scene_2 | Rémi Verschelde | 2021-02-10 | 1 | -2/+2 |
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| * | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut | 2021-02-09 | 1 | -2/+2 |
* | | Improve SDFGI indirect light feedback loop | reduz | 2021-02-07 | 1 | -3/+3 |
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* | Simplify Volumetric Fog | reduz | 2021-02-06 | 1 | -5/+2 |
* | Added temporal reprojection to Volumetric Fog | reduz | 2021-02-05 | 1 | -0/+6 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | Port ASSAO to Godot to replace SAO | clayjohn | 2020-12-21 | 1 | -18/+13 |
* | Environment brightness, contrast, saturation restore with color correction. | clayjohn | 2020-11-28 | 1 | -3/+4 |
* | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -1/+1 |
* | Revert "Replace SAO implementation with MSSAO" | Juan Linietsky | 2020-10-18 | 1 | -7/+20 |
* | Merge pull request #42077 from clayjohn/MSSAO | Juan Linietsky | 2020-10-18 | 1 | -20/+7 |
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| * | Replace SAO implementation with MSSAO | clayjohn | 2020-10-18 | 1 | -20/+7 |
* | | Merge pull request #42201 from clayjohn/Vulkan-new-glow | Juan Linietsky | 2020-10-18 | 1 | -3/+6 |
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| * | Optimize Glow with local memory | clayjohn | 2020-10-18 | 1 | -3/+6 |
* | | Add aerial perspective to fixed fog | clayjohn | 2020-10-17 | 1 | -0/+3 |
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* | Restored fog (non volumetric). | Juan Linietsky | 2020-08-13 | 1 | -45/+21 |
* | Added volumetric fog effect. | Juan Linietsky | 2020-08-13 | 1 | -0/+37 |
* | Add override keywords. | Marcel Admiraal | 2020-07-10 | 1 | -2/+2 |
* | Environment: Refactor code for readability + more | Rémi Verschelde | 2020-07-01 | 1 | -267/+177 |
* | Addition of SDFGI for open world global illumination | Juan Linietsky | 2020-06-26 | 1 | -0/+67 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -2/+0 |
* | Remove redundant void argument lists | Rémi Verschelde | 2020-05-14 | 1 | -1/+1 |
* | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde | 2020-05-14 | 1 | -4/+4 |
* | Re-Added screen space reflection. | Juan Linietsky | 2020-04-02 | 1 | -4/+0 |
* | Move glow upscale quality to a global setting, for consistency | Juan Linietsky | 2020-03-30 | 1 | -4/+0 |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -1/+1 |
* | Remove more deprecated methods and code | Rémi Verschelde | 2020-02-13 | 1 | -0/+1 |
* | Re-implemented screen space ambient occlusion | Juan Linietsky | 2020-02-11 | 1 | -22/+3 |
* | DOF fully implemented, can be edited on the fly. | Juan Linietsky | 2020-02-11 | 1 | -13/+0 |
* | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky | 2020-02-11 | 1 | -49/+70 |
* | -Refactored post processing, re-added glow and added a mix blend mode. | Juan Linietsky | 2020-02-11 | 1 | -0/+5 |
* | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky | 2020-02-11 | 1 | -0/+3 |