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path: root/scene/resources/packed_scene.cpp
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* Remove ERR_EXPLAIN from scene/* codeTomasz Chabora2019-08-091-10/+3
* Fix error macro calls not ending with semicolonRémi Verschelde2019-06-111-2/+2
* Use approximate equallity methods in many placesAaron Franke2019-04-251-1/+1
* Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky2019-03-031-2/+2
* Editor does not crash anymore if a non root node in escn is missing a parentIlaria Cislaghi2019-03-011-0/+2
* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-8/+8
* Add check in folding to see if the nodepath exists to avoid message spam.K. S. Ernest (iFire) Lee2019-01-301-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Use a more compatible (and certain to work) mechanism to check default value ...Juan Linietsky2018-11-091-2/+8
* -Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky2018-11-081-1/+7
* Repaired mistyped of 'its' on several files.M. Huri2018-10-251-1/+1
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-13/+0
* Ensure index is only saved when scene is inherited, or parent node is not fro...Juan Linietsky2018-08-051-1/+9
* Perform a name check when loading scenes and running on editor, fixes #6152Juan Linietsky2018-07-291-1/+7
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-16/+16
* Duplicate Arrays and Dictionaries when instancing scene in editorBojidar Marinov2018-03-131-0/+2
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-2/+2
* Fixed resource setup handlingAndreaCatania2018-01-111-3/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Added custom editor splash (including sponsor logo).Juan Linietsky2017-12-161-1/+1
* restored binary compatibility, which was broken in #14406Juan Linietsky2017-12-161-4/+9
* Improve duplication and saving of instanced scenesMatthias Hoelzl2017-12-161-1/+13
* Improve slang, especially in user-visible partsUnknown2017-12-051-1/+1
* -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-041-3/+3
* Fix various assorted warningsHein-Pieter van Braam2017-09-081-4/+4
* Fix typos 'a' and 'an'Poommetee Ketson2017-09-021-1/+1
* Dead code tells no talesRémi Verschelde2017-08-271-75/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-6/+6
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-6/+6
* Make sure local to scene resources are initialized after loading all nodes, f...Juan Linietsky2017-08-181-1/+7
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-25/+25
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-5/+5
* keep default exported script values unless overriden, closes #8127Juan Linietsky2017-08-061-0/+3
* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
* [#7212] Fixed missing 'Variant' return values in documentation.ducdetronquito2017-07-111-1/+1
* PackedScene: Fix wrong DEFVALIgnacio Etcheverry2017-04-141-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* Fix redundant connections saved in sub-inheritancePedro J. Estébanez2017-03-151-20/+27
* Fix node duplication in scene sub-inheritancePedro J. Estébanez2017-03-091-6/+19
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-609/+519
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Correct hash behavior for floating point numbersHein-Pieter van Braam2017-02-161-4/+4
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-0/+4
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-25/+25
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1