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path: root/scene/resources/surface_tool.h
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* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-2/+2
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-1/+1
* Update with experimental mesh optimizer.K. S. Ernest (iFire) Lee2021-05-221-0/+2
* Improved 3D Scene ImporterJuan Linietsky2021-03-221-0/+3
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-7/+7
* Scale error in mesh optimizer so it uses absolute scale.K. S. Ernest (iFire) Lee2021-01-111-0/+4
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Implement automatic LOD (Level of Detail)reduz2020-12-181-1/+1
* Rework Mesh handling on scene importing.reduz2020-12-131-9/+19
* Refactored Mesh internals and formats.reduz2020-12-021-13/+48
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Use reference to constant in functionsqarmin2019-07-101-1/+1
* Expose more surface tools and add create_from_blend_shape.K. S. Ernest (iFire) Lee2019-04-301-0/+1
* Clean up ASSIMP import code.Juan Linietsky2019-04-131-0/+8
* Fix typos with codespellRémi Verschelde2019-02-131-1/+1
* Removed dangerous and useless function, closes #22884Juan Linietsky2019-01-241-2/+0
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Generate the tangents without de-indexing and re-indexing the vertices.Guillaume Laforte2018-11-261-1/+0
* Added flip switch to generate_normalsChaosus2018-02-191-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-1/+2
* -Fixes to how collada generates tangents (use SurfaceTool), closes #9562Juan Linietsky2017-08-291-0/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-2/+2
* -Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky2017-08-021-0/+3
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-1/+1
* Move other lone thirdparty files to thirdparty/miscRémi Verschelde2017-04-281-1/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-46/+41
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Add a add_triangle_fan method to SurfaceToolBojidar Marinov2016-04-181-0/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* ColladaJuan Linietsky2014-10-141-1/+9
* A bit of everything:Juan Linietsky2014-05-141-3/+9
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+120