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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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visual_shader.cpp
Commit message (
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Author
Age
Files
Lines
*
added diffuse and specular as inputs to visual shader
clayjohn
2019-02-28
1
-0
/
+2
*
Fix typos with codespell
Rémi Verschelde
2019-02-13
1
-1
/
+1
*
updated visual shader builtins
clayjohn
2019-01-27
1
-15
/
+31
*
Modified code generation to be more friendly to previews, fixes #25094
Juan Linietsky
2019-01-21
1
-43
/
+43
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-11-08
1
-1
/
+1
*
Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wr...
Rémi Verschelde
2018-09-27
1
-4
/
+4
*
Don't open VisualShaders in the text shader editor, and don't support saving ...
elasota
2018-09-14
1
-0
/
+4
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-2
/
+0
*
doc: Sync classref with current source
Rémi Verschelde
2018-07-26
1
-1
/
+1
*
Visual Shaders are back.
Juan Linietsky
2018-07-14
1
-0
/
+1555