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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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arvr
/
arvr_positional_tracker.cpp
Commit message (
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Author
Age
Files
Lines
*
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-09
1
-237
/
+0
*
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Exposing get_tracker_id for ARVRPositionalTracker to GDScript
Bastiaan Olij
2020-03-04
1
-0
/
+1
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Use reference to constant in functions
qarmin
2019-07-10
1
-1
/
+1
*
Added a mesh interface to the arvr positional trackers
Bastiaan Olij
2019-02-06
1
-1
/
+14
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-1
/
+2
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Reserved controller ids 1 and 2 for left and right hand controllers and added...
Bastiaan Olij
2017-12-22
1
-2
/
+21
*
Adding rumble support to ARVR controllers (if implemented on the ARVR interface)
Bastiaan Olij
2017-11-01
1
-0
/
+18
*
Added ID to tracker signals and property for storing hand
Bastiaan Olij
2017-09-10
1
-0
/
+14
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Added ARVRAnchor support and a few small enhancements
BastiaanOlij
2017-08-03
1
-2
/
+31
*
Adding base classes and structures for ARVR support
BastiaanOlij
2017-07-28
1
-0
/
+142