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Redot Engine – Multi-platform 2D and 3D game engine
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extensions
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physics_server_3d_extension.cpp
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Resolved issues with script PhysicsDirectBodyState3d contacts
Tim Gift
2023-04-12
1
-0
/
+1
*
Merge pull request #74707 from mihe/recovery-as-collision
Rémi Verschelde
2023-03-10
1
-1
/
+1
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*
Add `recovery_as_collision` to extension binding of `_body_test_motion`
Mikael Hermansson
2023-03-10
1
-1
/
+1
*
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Add `pick_ray` parameter to extension binding of `intersect_ray`
Mikael Hermansson
2023-03-02
1
-1
/
+1
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/
*
Merge pull request #70707 from mihe/bind-physics-exclude
Rémi Verschelde
2023-01-11
1
-0
/
+5
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*
Bind methods related to physics query exclusions
Mikael Hermansson
2022-12-29
1
-0
/
+5
*
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
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/
*
Bind methods related to disabling collision between joint bodies
Mikael Hermansson
2022-12-23
1
-0
/
+3
*
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
Mikael Hermansson
2022-10-05
1
-0
/
+1
*
Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-25
1
-0
/
+3
*
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-15
1
-1
/
+1
*
PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really)
Ricardo Buring
2022-09-09
1
-20
/
+105
*
Bind all methods in PhysicsServer2DExtension, PhysicsServer3DExtension
Ricardo Buring
2022-09-07
1
-0
/
+8
*
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-18
1
-0
/
+3
*
Add a new HashSet template
reduz
2022-05-20
1
-3
/
+3
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-3
/
+3
*
Create GDExtension clases for PhysicsServer3D
reduz
2022-03-15
1
-0
/
+322