| Commit message (Expand) | Author | Age | Files | Lines |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -97/+0 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Fix various Clang 7 warnings about unused stuff | Rémi Verschelde | 2018-10-01 | 1 | -1/+0 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Avoid bias overrotation in contact resolution | m4nu3lf | 2017-09-18 | 1 | -0/+1 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -13/+9 |
* | Use real_t as floating point type in physics code. | Ferenc Arn | 2017-02-13 | 1 | -3/+3 |
* | Fixed inertia tensor computation and center of mass | m4nu3lf | 2017-01-09 | 1 | -1/+1 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | -CCD in 3D physics was not working (code was not even there!) re-added, fixes... | Juan Linietsky | 2015-01-05 | 1 | -0/+1 |
* | 3D Physics Rework, Other Stuff | Juan Linietsky | 2014-09-15 | 1 | -0/+1 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+97 |