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path: root/servers/physics/body_sw.h
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-475/+0
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky2018-08-071-8/+0
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| * Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania2018-08-071-8/+0
* | Merge pull request #15643 from organicpencil/bullet_contact_impulseRémi Verschelde2018-07-261-0/+3
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| * | Expose PhysicsDirectBodyState.get_contact_impulseLee Pugh2018-01-121-0/+3
* | | Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-3/+3
* | | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell2018-07-241-0/+5
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* | Implemented physics materialAndreaCatania2018-05-111-0/+8
* | Added Physics state APIsAndrea Catania2018-02-161-0/+11
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Implemented physics linear and angular lockAndreaCatania2017-12-101-3/+3
* Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki2017-11-101-3/+3
* Merge pull request #12713 from AndreaCatania/masterJuan Linietsky2017-11-091-0/+4
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| * Rewritten kinematic systemAndreaCatania2017-11-071-0/+4
* | Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotationRémi Verschelde2017-11-081-2/+8
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| * Avoid bias overrotation in contact resolutionm4nu3lf2017-09-181-2/+8
* | Rename pos to position in user facing methods and variablesletheed2017-09-201-3/+3
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Improve cleanup of physics constraintsPedro J. Estébanez2017-08-011-0/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-124/+138
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-11/+11
* Type renames:Juan Linietsky2017-01-111-7/+7
* Fixed inertia tensor computation and center of massm4nu3lf2017-01-091-8/+29
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Merge pull request #2698 from Faless/add_area_fixJuan Linietsky2016-01-231-3/+19
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| * Fix Body (and Body2D) add_area / remove_area when area have multiple shapesFabio Alessandrelli2015-12-021-3/+19
* | skip the first integration in physics bodies, fixes #2213Juan Linietsky2016-01-021-0/+2
* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* | Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos2015-12-081-1/+1
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* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-301-4/+11
* sleeping property now should work properly, fixes #1892Juan Linietsky2015-05-161-1/+1
* properly wake up bodies when a parameter changes, fixes #1740Juan Linietsky2015-04-261-0/+6
* Merge pull request #1691 from Faless/area_combine_2dJuan Linietsky2015-04-181-1/+1
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| * Fix operator definition for AreaCMPFabio Alessandrelli2015-04-141-1/+1
* | Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Use Vector for storing areasFabio Alessandrelli2015-03-241-5/+4
* ColladaJuan Linietsky2014-10-141-0/+1
* missing fils from yesterday comit.Juan Linietsky2014-10-031-1/+1
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+22
* 3D Physics and Other StuffJuan Linietsky2014-09-021-2/+3
* Little BitsJuan Linietsky2014-08-141-0/+1
* A bit of everything:Juan Linietsky2014-05-141-320/+325
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+348