summaryrefslogtreecommitdiffstats
path: root/servers/physics/collision_object_sw.cpp
Commit message (Expand)AuthorAgeFilesLines
* Renaming of servers for coherency.Juan Linietsky2020-03-271-239/+0
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* add 2d physic optimization simlilar to 3d physicsyakun.zhang2019-06-211-0/+7
* Allow adding disabled shapesShyRed2019-04-231-1/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-9/+9
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-3/+3
* -Added an optimization so physics shapes are configured later, speeds up grid...Juan Linietsky2017-09-031-8/+24
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-1/+1
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-73/+62
* Type renames:Juan Linietsky2017-01-111-3/+3
* Fixed inertia tensor computation and center of massm4nu3lf2017-01-091-0/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-091-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Huge Amount of BugFixJuan Linietsky2014-10-031-0/+1
* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+219