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path: root/servers/physics/collision_solver_sat.cpp
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-1591/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Reverted fix that makes sense for collision_solver_2d_sat but not for the 3d ...PouleyKetchoupp2019-07-311-2/+2
* Fix some code found by Coverity Scan and PVS Studioqarmin2019-07-231-2/+2
* Some code changed with Clang-Tidyqarmin2019-06-261-12/+0
* Use approximate equallity methods in many placesAaron Franke2019-04-251-3/+3
* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-2/+2
* Fix typos with codespellRémi Verschelde2019-02-131-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fixed a typo, treshhold to threshold.M. Huri2018-10-231-1/+0
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-22/+0
* fixed godotphysics sat dispatch tablemuiroc2018-08-051-2/+60
* Add check to clang 6.0 compiler bug workaroundRémi Verschelde2018-07-261-1/+3
* Removed unnecessary assignmentsWilson E. Alvarez2018-07-241-3/+0
* Workaround for clang 6 bug.bruvzg2018-05-141-9/+9
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-1/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-701/+570
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-21/+21
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-10/+14
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-1/+0
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* 3D Physics and Other StuffJuan Linietsky2014-09-021-61/+424
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1331