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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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physics
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joints
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cone_twist_joint_sw.cpp
Commit message (
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Author
Age
Files
Lines
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-366
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-10
1
-1
/
+1
*
Use approximate equallity methods in many places
Aaron Franke
2019-04-25
1
-3
/
+3
*
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
1
-0
/
+2
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-5
/
+5
*
ConeTwistJoint: Initialize 'm_angularOnly'.
dotquixote
2017-06-26
1
-0
/
+1
*
Improve documentation of thirdparty code snippets
Rémi Verschelde
2017-05-07
1
-1
/
+17
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-131
/
+103
*
Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-3
/
+3
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-2
/
+2
*
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-09
1
-4
/
+4
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+34
*
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-15
1
-0
/
+340