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path: root/servers/physics/joints/hinge_joint_sw.cpp
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-450/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Removed unused variables, add some constants numbersRafał Mikrut2019-12-101-1/+1
* Fix some code found by Coverity Scan and PVS Studioqarmin2019-07-231-1/+0
* Use approximate equallity methods in many placesAaron Franke2019-04-251-3/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde2018-09-271-0/+4
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-6/+0
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-4/+4
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Improve documentation of thirdparty code snippetsRémi Verschelde2017-05-071-1/+15
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-166/+133
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-4/+4
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+4
* Type renames:Juan Linietsky2017-01-111-2/+2
* Fixed inertia tensor computation and center of massm4nu3lf2017-01-091-10/+10
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+34
* Remove noisy printCarter Anderson2016-05-231-1/+0
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+438