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path: root/servers/physics/physics_server_sw.h
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-382/+0
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-2/+2
* Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky2020-02-111-5/+6
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Change "ID" to lowercase "id"Aaron Franke2019-05-091-2/+2
* Allow adding disabled shapesShyRed2019-04-231-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Added function to control 6DOF precisionAndrea Catania2018-11-271-0/+3
* -Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky2018-11-161-0/+4
* Merge pull request #20101 from panzergame/shape_marginRémi Verschelde2018-08-211-0/+4
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| * Expose bullet shape margin to UI.Tristan Porteries2018-08-161-0/+4
* | Fixes to move and slide and ray separation, implement separation in Godot phy...Juan Linietsky2018-08-201-2/+2
* | Added ray shape and move_and_slide with snapping on 3D.Andrea Catania2018-08-191-0/+1
* | Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky2018-08-071-4/+0
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| * | Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania2018-08-071-4/+0
* | | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell2018-07-241-0/+5
* | | Implemented Soft bodyAndreaCatania2018-07-231-0/+66
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* / Implemented physics materialAndreaCatania2018-05-111-0/+4
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* Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-1/+1
* Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania2018-02-051-0/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Implemented physics linear and angular lockAndreaCatania2017-12-101-2/+2
* Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki2017-11-101-2/+2
* Rewritten kinematic systemAndreaCatania2017-11-071-1/+4
* Merge pull request #11702 from AndreaCatania/bodyDSRémi Verschelde2017-10-091-0/+3
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| * Added new API to get body direct stateAndreaCatania2017-09-291-0/+3
* | Renamed fixed_process to physics_processAndreaCatania2017-09-301-1/+1
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* -Added an optimization so physics shapes are configured later, speeds up grid...Juan Linietsky2017-09-031-0/+4
* Dead code tells no talesRémi Verschelde2017-08-271-12/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-8/+8
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-2/+7
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-2/+2
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-5/+5
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-71/+64
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-15/+15
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Fixed inertia tensor computation and center of massm4nu3lf2017-01-091-0/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-091-0/+6
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Remove bogus argument in body_get_nodeRémi Verschelde2015-12-281-1/+1
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+3
* added ability for Area (3D) to detect other areasJuan Linietsky2015-06-121-0/+3
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Huge Amount of BugFixJuan Linietsky2014-10-031-0/+6