| Commit message (Expand) | Author | Age | Files | Lines |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -382/+0 |
* | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky | 2020-02-12 | 1 | -2/+2 |
* | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky | 2020-02-11 | 1 | -5/+6 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Change "ID" to lowercase "id" | Aaron Franke | 2019-05-09 | 1 | -2/+2 |
* | Allow adding disabled shapes | ShyRed | 2019-04-23 | 1 | -2/+2 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Added function to control 6DOF precision | Andrea Catania | 2018-11-27 | 1 | -0/+3 |
* | -Make sure monitorable cant be flipped while flushing queries, fixes #17330 | Juan Linietsky | 2018-11-16 | 1 | -0/+4 |
* | Merge pull request #20101 from panzergame/shape_margin | Rémi Verschelde | 2018-08-21 | 1 | -0/+4 |
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| * | Expose bullet shape margin to UI. | Tristan Porteries | 2018-08-16 | 1 | -0/+4 |
* | | Fixes to move and slide and ray separation, implement separation in Godot phy... | Juan Linietsky | 2018-08-20 | 1 | -2/+2 |
* | | Added ray shape and move_and_slide with snapping on 3D. | Andrea Catania | 2018-08-19 | 1 | -0/+1 |
* | | Merge pull request #20381 from AndreaCatania/phymat_2 | Juan Linietsky | 2018-08-07 | 1 | -4/+0 |
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| * | | Removed physics material combination mode. Added rough and absorbent paramete... | Andrea Catania | 2018-08-07 | 1 | -4/+0 |
* | | | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell | 2018-07-24 | 1 | -0/+5 |
* | | | Implemented Soft body | AndreaCatania | 2018-07-23 | 1 | -0/+66 |
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* / | Implemented physics material | AndreaCatania | 2018-05-11 | 1 | -0/+4 |
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* | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | 2018-02-20 | 1 | -1/+1 |
* | Added physics API in order to enable/disable collisions between rigidbody att... | Andrea Catania | 2018-02-05 | 1 | -0/+3 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Implemented physics linear and angular lock | AndreaCatania | 2017-12-10 | 1 | -2/+2 |
* | Allow double-axis lock in RigidBody and KinematicBody | Eric Rybicki | 2017-11-10 | 1 | -2/+2 |
* | Rewritten kinematic system | AndreaCatania | 2017-11-07 | 1 | -1/+4 |
* | Merge pull request #11702 from AndreaCatania/bodyDS | Rémi Verschelde | 2017-10-09 | 1 | -0/+3 |
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| * | Added new API to get body direct state | AndreaCatania | 2017-09-29 | 1 | -0/+3 |
* | | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -1/+1 |
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* | -Added an optimization so physics shapes are configured later, speeds up grid... | Juan Linietsky | 2017-09-03 | 1 | -0/+4 |
* | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -12/+0 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 1 | -1/+1 |
* | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -8/+8 |
* | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -2/+7 |
* | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -2/+2 |
* | Refactor layer_mask to collision_layer | Poommetee Ketson | 2017-06-14 | 1 | -5/+5 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -71/+64 |
* | Use real_t as floating point type in physics code. | Ferenc Arn | 2017-02-13 | 1 | -15/+15 |
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
* | Fixed inertia tensor computation and center of mass | m4nu3lf | 2017-01-09 | 1 | -0/+1 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov | 2016-04-09 | 1 | -0/+6 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Remove bogus argument in body_get_node | Rémi Verschelde | 2015-12-28 | 1 | -1/+1 |
* | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+3 |
* | added ability for Area (3D) to detect other areas | Juan Linietsky | 2015-06-12 | 1 | -0/+3 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | Huge Amount of BugFix | Juan Linietsky | 2014-10-03 | 1 | -0/+6 |