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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
physics_2d
/
collision_object_2d_sw.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-18
1
-189
/
+0
*
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
1
-6
/
+0
*
Initialize variables in servers/physics
qarmin
2021-09-15
1
-15
/
+10
*
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
1
-2
/
+2
*
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-07-19
1
-1
/
+5
*
Fix and clean disabled shapes handling in godot physics servers
PouleyKetchoupp
2021-06-22
1
-7
/
+3
*
Godot Physics collisions and solver processed on threads
PouleyKetchoupp
2021-04-26
1
-2
/
+2
*
Use real_t in physics code
Aaron Franke
2021-01-28
1
-3
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Trigger broadphase update when changing collision layer/mask, and
Marcel Admiraal
2020-06-27
1
-2
/
+8
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
add 2d physic optimization simlilar to 3d physics
yakun.zhang
2019-06-21
1
-0
/
+2
*
Allow adding disabled shapes
ShyRed
2019-04-23
1
-1
/
+1
*
-Re-added margins in one way collision (made in a more user friendly way than...
Juan Linietsky
2019-01-18
1
-1
/
+9
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Disabled CollisionShape and CollisionShape2D are not processed now
Stanislav
2018-12-12
1
-0
/
+4
*
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
Juan Linietsky
2018-11-07
1
-0
/
+4
|
\
|
*
Fix picking in CanvasLayer
Pedro J. Estébanez
2018-08-25
1
-0
/
+4
*
|
Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wr...
Rémi Verschelde
2018-09-27
1
-8
/
+8
*
|
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
|
/
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-1
/
+1
*
Remove disabled shapes from physics
ShyRed
2018-03-07
1
-4
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Prevent a possible crash at collision_object_2d_sw.h
Marcelo Fernandez
2017-10-12
1
-9
/
+36
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-1
/
+1
*
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
1
-4
/
+11
*
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
1
-4
/
+4
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-34
/
+34
*
Type renames:
Juan Linietsky
2017-01-11
1
-12
/
+12
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-05-03
1
-3
/
+8
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
input events on Area2D is now supported
Juan Linietsky
2015-03-22
1
-0
/
+4
*
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-16
1
-0
/
+5
*
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
1
-9
/
+1
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-0
/
+4
*
-added kinematic body
Juan Linietsky
2014-02-22
1
-0
/
+3
*
-improved physics ccd
Juan Linietsky
2014-02-19
1
-2
/
+11
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+123