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path: root/servers/physics_2d/collision_object_2d_sw.h
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* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-189/+0
* Remove shape metadata from 2D physics serverPouleyKetchoupp2021-09-301-6/+0
* Initialize variables in servers/physicsqarmin2021-09-151-15/+10
* One-directional collision layer check for rigid bodies and soft bodiesPouleyKetchoupp2021-07-191-2/+2
* Ensure KinematicBodies only interact with other Bodies with matching mask.Marcel Admiraal2021-07-191-1/+5
* Fix and clean disabled shapes handling in godot physics serversPouleyKetchoupp2021-06-221-7/+3
* Godot Physics collisions and solver processed on threadsPouleyKetchoupp2021-04-261-2/+2
* Use real_t in physics codeAaron Franke2021-01-281-3/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Trigger broadphase update when changing collision layer/mask, andMarcel Admiraal2020-06-271-2/+8
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Renaming of servers for coherency.Juan Linietsky2020-03-271-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* add 2d physic optimization simlilar to 3d physicsyakun.zhang2019-06-211-0/+2
* Allow adding disabled shapesShyRed2019-04-231-1/+1
* -Re-added margins in one way collision (made in a more user friendly way than...Juan Linietsky2019-01-181-1/+9
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Disabled CollisionShape and CollisionShape2D are not processed nowStanislav2018-12-121-0/+4
* Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky2018-11-071-0/+4
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| * Fix picking in CanvasLayerPedro J. Estébanez2018-08-251-0/+4
* | Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wr...Rémi Verschelde2018-09-271-8/+8
* | Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
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* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
* Remove disabled shapes from physicsShyRed2018-03-071-4/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Prevent a possible crash at collision_object_2d_sw.hMarcelo Fernandez2017-10-121-9/+36
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-4/+11
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-4/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-34/+34
* Type renames:Juan Linietsky2017-01-111-12/+12
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky2015-05-031-3/+8
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+4
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-0/+5
* missing fils from yesterday comit.Juan Linietsky2014-10-031-9/+1
* A bit of everything:Juan Linietsky2014-05-141-0/+4
* -added kinematic bodyJuan Linietsky2014-02-221-0/+3
* -improved physics ccdJuan Linietsky2014-02-191-2/+11
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+123