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path: root/servers/physics_2d/collision_solver_2d_sw.h
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* Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-181-50/+0
* Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp2021-09-141-1/+1
* Optimize area detection and intersect_shape queries with concave shapesPouleyKetchoupp2021-08-271-1/+1
* Rename RayShape to SeparationRayShapePouleyKetchoupp2021-08-241-1/+1
* Fix RayShape collision detectionPouleyKetchoupp2021-08-241-3/+3
* Rename LineShape2D to WorldMarginShape2DHugo Locurcio2021-08-141-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Replace NULL with nullptrlupoDharkael2020-04-021-3/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* -Added support for raycast in KinematicBody2DJuan Linietsky2018-07-161-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-10/+6
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-2/+2
* Type renames:Juan Linietsky2017-01-111-4/+4
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -added kinematic bodyJuan Linietsky2014-02-221-2/+2
* -improved physics ccdJuan Linietsky2014-02-191-4/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+52