| Commit message (Expand) | Author | Age | Files | Lines |
* | Optimize area detection and intersect_shape queries with concave shapes | PouleyKetchoupp | 2021-08-27 | 1 | -1/+1 |
* | Rename RayShape to SeparationRayShape | PouleyKetchoupp | 2021-08-24 | 1 | -1/+1 |
* | Fix RayShape collision detection | PouleyKetchoupp | 2021-08-24 | 1 | -3/+3 |
* | Rename LineShape2D to WorldMarginShape2D | Hugo Locurcio | 2021-08-14 | 1 | -1/+1 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | Replace NULL with nullptr | lupoDharkael | 2020-04-02 | 1 | -3/+3 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | -Added support for raycast in KinematicBody2D | Juan Linietsky | 2018-07-16 | 1 | -1/+1 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -10/+6 |
* | Use real_t as floating point type in physics code. | Ferenc Arn | 2017-02-13 | 1 | -2/+2 |
* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -4/+4 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | -added kinematic body | Juan Linietsky | 2014-02-22 | 1 | -2/+2 |
* | -improved physics ccd | Juan Linietsky | 2014-02-19 | 1 | -4/+4 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+52 |