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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
servers
/
physics_server_3d.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-6
/
+6
*
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-19
1
-1
/
+1
*
Add motion parameter to toggle whether recovery is reported as a collision
Ricardo Buring
2022-05-18
1
-0
/
+4
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-3
/
+3
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-2
/
+2
*
Create GDExtension clases for PhysicsServer3D
reduz
2022-03-15
1
-0
/
+16
*
Validate PhysicsDirectSpaceState{2,3}D::_intersect_point input
Haoyu Qiu
2022-02-14
1
-0
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
1
-7
/
+29
*
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-07
1
-2
/
+0
*
Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
1
-3
/
+3
*
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-11
1
-3
/
+3
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\
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*
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
1
-3
/
+3
*
|
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
1
-0
/
+8
|
/
*
Merge pull request #54134 from nekomatata/body-center-of-mass-local
Camille Mohr-Daurat
2021-11-08
1
-0
/
+2
|
\
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*
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-08
1
-0
/
+2
*
|
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-04
1
-71
/
+137
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/
*
Use `Callable` in Area monitor callback
rafallus
2021-11-01
1
-2
/
+2
*
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
1
-0
/
+5
*
Fix missing argument names in bindings
Rémi Verschelde
2021-10-09
1
-7
/
+7
*
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
1
-0
/
+24
*
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
1
-70
/
+67
*
Merge pull request #42364 from madmiraal/fix-39887
Rémi Verschelde
2021-10-03
1
-1
/
+1
|
\
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*
Increment index when populating PhysicsShapeQueryParameters exclude array.
Marcel Admiraal
2020-09-27
1
-1
/
+1
*
|
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
1
-1
/
+1
|
\
\
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*
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Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
1
-1
/
+1
*
|
|
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-27
1
-1
/
+0
*
|
|
Port 2D improvement to move and slide 3D
fabriceci
2021-09-22
1
-43
/
+98
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/
/
*
|
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-14
1
-4
/
+4
*
|
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
1
-0
/
+4
*
|
Harmonize default value for collision mask in ray/shape queries
PouleyKetchoupp
2021-08-30
1
-8
/
+1
*
|
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
1
-4
/
+4
*
|
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
1
-3
/
+3
*
|
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-24
1
-0
/
+4
*
|
Enabled area-specific wind forces
Jeffrey Cochran
2021-08-23
1
-0
/
+4
*
|
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-15
1
-7
/
+7
*
|
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-7
/
+3
*
|
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
1
-3
/
+7
*
|
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
1
-0
/
+2
*
|
Add a method to set the number of physics solver iterations in 3D
Hugo Locurcio
2021-07-10
1
-0
/
+2
*
|
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
PouleyKetchoupp
2021-07-05
1
-31
/
+0
*
|
Expose body_test_motion in 3D physics server
PouleyKetchoupp
2021-07-02
1
-0
/
+88
*
|
Safe margin cleanup
PouleyKetchoupp
2021-06-04
1
-3
/
+0
*
|
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
1
-2
/
+2
*
|
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-2
/
+2
*
|
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-4
/
+4
*
|
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-30
1
-2
/
+2
*
|
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
1
-1
/
+1
*
|
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
1
-0
/
+5
*
|
doc: Sync classref with current source
Rémi Verschelde
2021-02-19
1
-1
/
+1
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