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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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dummy
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storage
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mesh_storage.h
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Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef
Spartan322
2024-11-19
1
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+1
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
David House
2024-11-14
1
-0
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+1
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-1
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+1
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-1
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+1
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Avoid const_cast in mesh_storage.h
rune-scape
2024-08-28
1
-1
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+1
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Fixed Timestep Interpolation: MultiMesh
Ricardo Buring
2024-08-18
1
-28
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+30
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Merge pull request #88210 from TitanNano/jovan/missing_surface_data
Rémi Verschelde
2024-02-17
1
-0
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+6
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Assign missing surface data fields in dummy render server
Jovan Gerodetti
2024-02-11
1
-0
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+6
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Support custom AABB within MultiMesh resources
Arman Elgudzhyan
2024-02-15
1
-0
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+3
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Free dummy renderer objects
A Thousand Ships
2024-01-29
1
-0
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+2
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Merge pull request #87390 from clayjohn/dummy-multimesh
Yuri Sizov
2024-01-25
1
-5
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+11
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Add basic multimesh data needed for headless export to the Dummy rendering se...
clayjohn
2024-01-19
1
-5
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+11
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Merge pull request #87392 from clayjohn/dummy-shader
Yuri Sizov
2024-01-24
1
-3
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+1
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Add DummyShader handling to Dummy RenderingServer to ensure shader parameters...
clayjohn
2024-01-22
1
-3
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+1
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Store ArrayMesh path in RenderingServer for use in error messages
clayjohn
2023-11-14
1
-1
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+4
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[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-25
1
-3
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+3
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Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-27
1
-0
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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RendererDummy fix buffer overflow due to mesh_get_surface
dzil123
2022-11-17
1
-1
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+1
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Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ...
Gábor Pál Korom
2022-11-07
1
-0
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+1
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Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with ...
Haoyu Qiu
2022-09-07
1
-0
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+1
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Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot
Haoyu Qiu
2022-09-05
1
-0
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+1
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Remove unnecessary `print_line` in RendererDummy
Haoyu Qiu
2022-08-31
1
-1
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+0
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Dummy mesh support was added to the dummy renderer but incomplete. This compl...
Bastiaan Olij
2022-08-30
1
-9
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+16
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fix for headless collision shape generation
Jakub Grzesik
2022-08-01
1
-5
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+43
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
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+1
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Split dependency logic
Bastiaan Olij
2022-06-28
1
-1
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+6
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-0
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+129