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path: root/servers/rendering/dummy/storage/mesh_storage.h
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* Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3efSpartan3222024-11-191-0/+1
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| * Implemented multimesh_get_buffer_rd_rid function into RenderingServer.David House2024-11-141-0/+1
* | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-1/+1
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Avoid const_cast in mesh_storage.hrune-scape2024-08-281-1/+1
* Fixed Timestep Interpolation: MultiMeshRicardo Buring2024-08-181-28/+30
* Merge pull request #88210 from TitanNano/jovan/missing_surface_dataRémi Verschelde2024-02-171-0/+6
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| * Assign missing surface data fields in dummy render serverJovan Gerodetti2024-02-111-0/+6
* | Support custom AABB within MultiMesh resourcesArman Elgudzhyan2024-02-151-0/+3
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* Free dummy renderer objectsA Thousand Ships2024-01-291-0/+2
* Merge pull request #87390 from clayjohn/dummy-multimeshYuri Sizov2024-01-251-5/+11
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| * Add basic multimesh data needed for headless export to the Dummy rendering se...clayjohn2024-01-191-5/+11
* | Merge pull request #87392 from clayjohn/dummy-shaderYuri Sizov2024-01-241-3/+1
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| * | Add DummyShader handling to Dummy RenderingServer to ensure shader parameters...clayjohn2024-01-221-3/+1
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* / Store ArrayMesh path in RenderingServer for use in error messagesclayjohn2023-11-141-1/+4
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* [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-251-3/+3
* Automatically transform Skeleton2D calculations so pivots are not neededclayjohn2023-01-271-0/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* RendererDummy fix buffer overflow due to mesh_get_surfacedzil1232022-11-171-1/+1
* Surface AABBs are now set for mesh surfaces even in headless mode. Sponsored ...Gábor Pál Korom2022-11-071-0/+1
* Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with ...Haoyu Qiu2022-09-071-0/+1
* Fix crash when executing `CSGMesh3D.set_mesh` with headless GodotHaoyu Qiu2022-09-051-0/+1
* Remove unnecessary `print_line` in RendererDummyHaoyu Qiu2022-08-311-1/+0
* Dummy mesh support was added to the dummy renderer but incomplete. This compl...Bastiaan Olij2022-08-301-9/+16
* fix for headless collision shape generationJakub Grzesik2022-08-011-5/+43
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Split dependency logicBastiaan Olij2022-06-281-1/+6
* Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-0/+129