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* RenderingServer reorganizationreduz2020-12-0465-47965/+0
* Reorganize rendering server.reduz2020-12-033-6/+6
* Refactored Mesh internals and formats.reduz2020-12-027-141/+271
* Merge pull request #42761 from fire/color-grading-3dRémi Verschelde2020-11-285-12/+66
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| * Environment brightness, contrast, saturation restore with color correction.clayjohn2020-11-285-12/+66
* | Merge pull request #42987 from clayjohn/VULKAN-sky-onlyRémi Verschelde2020-11-283-22/+61
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| * | Add sky_only setting to DirectionalLight3Dsclayjohn2020-10-213-22/+61
* | | Implement signed distance fields for 2D shadersreduz2020-11-2610-35/+801
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* | fix for two incorrectly bound texture formatsJordan Schidlowsky2020-11-193-3/+31
* | Check uniform set validity before freeingNick Swoboda2020-11-181-1/+3
* | Remove empty lines around braces with the formatting scriptAaron Franke2020-11-165-14/+0
* | Remove Attempted to free invalid ID errorRafał Mikrut2020-11-101-2/+0
* | Reorganized core/ directory, it was too fatty alreadyreduz2020-11-0714-19/+19
* | Fix "unifom" typo in RasterizerStorageRD methodHugo Locurcio2020-11-063-3/+3
* | Implement DirectionalLight2Dreduz2020-11-044-123/+344
* | Alpha Hash and Alpha2Coverage ImplementationMarios Staikopoulos2020-11-023-13/+144
* | Refactor pixel snapping.reduz2020-10-304-7/+8
* | Implement CanvasGroup and CanvasItem clippingreduz2020-10-287-44/+246
* | Merge pull request #43058 from clayjohn/VULKAN-FXAA-bugRémi Verschelde2020-10-251-3/+2
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| * | Remove extra exposure multiply in FXAAclayjohn2020-10-241-3/+2
* | | Refactored 2D shader and lighting systemreduz2020-10-248-713/+721
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* | Merge pull request #42949 from DavidSichma/shaderglobalsRémi Verschelde2020-10-221-7/+7
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| * | Shader globals bugfixesDavid Sichma2020-10-211-7/+7
* | | Fix textureSize & texelFetch shader compilation errorsYuri Roubinsky2020-10-211-0/+2
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* | Remove unused `#define` from the tonemap shaderHugo Locurcio2020-10-201-2/+0
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* Merge pull request #42915 from Yetizone/negative_lights_behaviorRémi Verschelde2020-10-191-0/+4
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| * tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positiveYetizone2020-10-201-0/+4
* | Merge pull request #42913 from Calinou/debanding-fix-brightnessRémi Verschelde2020-10-191-2/+4
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| * | Fix debanding slightly brightening the whole viewportHugo Locurcio2020-10-191-2/+4
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* / Fix invalid buffer updates in SDFGIreduz2020-10-191-87/+94
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* Merge pull request #42046 from Chaosus/fix_default_textureJuan Linietsky2020-10-191-1/+7
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| * Fix setting the default texture to shaderYuri Roubinsky2020-10-181-1/+7
* | Merge pull request #38097 from Calinou/add-viewport-debandingJuan Linietsky2020-10-195-4/+26
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| * | Add a debanding property to ViewportHugo Locurcio2020-08-145-4/+26
* | | Revert "Replace SAO implementation with MSSAO"Juan Linietsky2020-10-1813-1020/+710
* | | Merge pull request #42077 from clayjohn/MSSAOJuan Linietsky2020-10-1813-710/+1020
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| * | | Replace SAO implementation with MSSAOclayjohn2020-10-1813-710/+1020
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* | | Merge pull request #41415 from clayjohn/VULKAN-shader-overridesJuan Linietsky2020-10-184-1/+38
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| * | | Add FOG, RADIANCE, and IRRADIANCE shader overridesclayjohn2020-10-184-1/+38
* | | | Merge pull request #42201 from clayjohn/Vulkan-new-glowJuan Linietsky2020-10-186-110/+112
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| * | | Optimize Glow with local memoryclayjohn2020-10-186-110/+112
* | | | Merge pull request #38949 from puchik/ssr-fix-cutoffJuan Linietsky2020-10-181-7/+3
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| * | | | Continue tracing screen space reflection after encountering skyArman2020-05-221-7/+3
* | | | | Add aerial perspective to fixed fogclayjohn2020-10-177-20/+50
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* | | | Fix "fixed" fog drawing in front of volumetric fog with a sky backgroundHugo Locurcio2020-10-152-12/+15
* | | | Fixes leaks with shader and materialRafał Mikrut2020-10-121-0/+3
* | | | Free a SortShader and a ParticlesCopyShaderunknown2020-10-122-0/+3
* | | | Implement GPU Particle Collisionsreduz2020-10-097-95/+805
* | | | Return proper texture view format for decalsclayjohn2020-10-031-1/+1
* | | | Fix typos with codespellRémi Verschelde2020-09-188-11/+11