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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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rasterizer_rd
Commit message (
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Author
Age
Files
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RenderingServer reorganization
reduz
2020-12-04
65
-47965
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+0
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Reorganize rendering server.
reduz
2020-12-03
3
-6
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+6
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Refactored Mesh internals and formats.
reduz
2020-12-02
7
-141
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+271
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Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
5
-12
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+66
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Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
5
-12
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+66
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Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-28
3
-22
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+61
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Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-21
3
-22
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+61
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Implement signed distance fields for 2D shaders
reduz
2020-11-26
10
-35
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+801
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fix for two incorrectly bound texture formats
Jordan Schidlowsky
2020-11-19
3
-3
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+31
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Check uniform set validity before freeing
Nick Swoboda
2020-11-18
1
-1
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+3
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Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
5
-14
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+0
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Remove Attempted to free invalid ID error
Rafał Mikrut
2020-11-10
1
-2
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+0
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
14
-19
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+19
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Fix "unifom" typo in RasterizerStorageRD method
Hugo Locurcio
2020-11-06
3
-3
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+3
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Implement DirectionalLight2D
reduz
2020-11-04
4
-123
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+344
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Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-11-02
3
-13
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+144
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Refactor pixel snapping.
reduz
2020-10-30
4
-7
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+8
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Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-28
7
-44
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+246
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Merge pull request #43058 from clayjohn/VULKAN-FXAA-bug
Rémi Verschelde
2020-10-25
1
-3
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+2
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Remove extra exposure multiply in FXAA
clayjohn
2020-10-24
1
-3
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+2
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Refactored 2D shader and lighting system
reduz
2020-10-24
8
-713
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+721
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Merge pull request #42949 from DavidSichma/shaderglobals
Rémi Verschelde
2020-10-22
1
-7
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+7
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Shader globals bugfixes
David Sichma
2020-10-21
1
-7
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+7
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Fix textureSize & texelFetch shader compilation errors
Yuri Roubinsky
2020-10-21
1
-0
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+2
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Remove unused `#define` from the tonemap shader
Hugo Locurcio
2020-10-20
1
-2
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+0
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Merge pull request #42915 from Yetizone/negative_lights_behavior
Rémi Verschelde
2020-10-19
1
-0
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+4
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tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive
Yetizone
2020-10-20
1
-0
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+4
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Merge pull request #42913 from Calinou/debanding-fix-brightness
Rémi Verschelde
2020-10-19
1
-2
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+4
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Fix debanding slightly brightening the whole viewport
Hugo Locurcio
2020-10-19
1
-2
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+4
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Fix invalid buffer updates in SDFGI
reduz
2020-10-19
1
-87
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+94
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Merge pull request #42046 from Chaosus/fix_default_texture
Juan Linietsky
2020-10-19
1
-1
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+7
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Fix setting the default texture to shader
Yuri Roubinsky
2020-10-18
1
-1
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+7
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Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-19
5
-4
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+26
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Add a debanding property to Viewport
Hugo Locurcio
2020-08-14
5
-4
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+26
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Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
13
-1020
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+710
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Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
13
-710
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+1020
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Replace SAO implementation with MSSAO
clayjohn
2020-10-18
13
-710
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+1020
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Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
Juan Linietsky
2020-10-18
4
-1
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+38
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Add FOG, RADIANCE, and IRRADIANCE shader overrides
clayjohn
2020-10-18
4
-1
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+38
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Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
6
-110
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+112
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Optimize Glow with local memory
clayjohn
2020-10-18
6
-110
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+112
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Merge pull request #38949 from puchik/ssr-fix-cutoff
Juan Linietsky
2020-10-18
1
-7
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+3
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Continue tracing screen space reflection after encountering sky
Arman
2020-05-22
1
-7
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+3
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Add aerial perspective to fixed fog
clayjohn
2020-10-17
7
-20
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+50
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Fix "fixed" fog drawing in front of volumetric fog with a sky background
Hugo Locurcio
2020-10-15
2
-12
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+15
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Fixes leaks with shader and material
Rafał Mikrut
2020-10-12
1
-0
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+3
*
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Free a SortShader and a ParticlesCopyShader
unknown
2020-10-12
2
-0
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+3
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Implement GPU Particle Collisions
reduz
2020-10-09
7
-95
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+805
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Return proper texture view format for decals
clayjohn
2020-10-03
1
-1
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+1
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Fix typos with codespell
Rémi Verschelde
2020-09-18
8
-11
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+11
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