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Redot Engine – Multi-platform 2D and 3D game engine
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rasterizer_rd
Commit message (
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Fixes crash when saving scene
Haoyu Qiu
2020-09-13
1
-2
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+2
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Fix ATTENUATION and implement SHADOW_ATTENUATION.
Lyuma
2020-09-10
1
-0
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+1
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Set repeat in all 3 dimensions in 3d textures
clayjohn
2020-09-09
1
-0
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+3
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Implement 3D textures as import and resource format.
reduz
2020-09-09
2
-10
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+222
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Merge pull request #41781 from AnilBK/fix-typo
Rémi Verschelde
2020-09-07
1
-1
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+1
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Fixed Some typos.
Anilforextra
2020-09-05
1
-1
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+1
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Implement manual particle emission and particle sub emitters.
reduz
2020-09-06
3
-90
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+421
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Merge pull request #40958 from clayjohn/VULKAN-shadow-noise
Rémi Verschelde
2020-09-04
1
-2
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+6
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Improve the quick hash function for all GPUs
clayjohn
2020-08-01
1
-2
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+6
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Re-Implement GPU particles on master.
Juan Linietsky
2020-09-02
12
-48
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+1901
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Merge pull request #41668 from clayjohn/GLOW-HQ
Rémi Verschelde
2020-09-01
5
-13
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+47
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Add high quality glow mode
clayjohn
2020-08-31
5
-13
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+47
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Fix typo in SDF jumpflood shader
JFonS
2020-09-01
1
-1
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+1
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Fix recent glow regressions
clayjohn
2020-08-29
2
-4
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+4
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rasterizer_rd.cpp: Correct small typo
Yetizone
2020-08-27
1
-1
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+1
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Add fog to sky shaders
clayjohn
2020-08-19
6
-164
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+430
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Restored fog (non volumetric).
Juan Linietsky
2020-08-13
6
-39
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+145
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Added volumetric fog effect.
Juan Linietsky
2020-08-13
16
-192
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+1789
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Fixed next_pass materials not being drawn
Brian Semrau
2020-07-28
1
-1
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+1
*
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Refactor light clustering
Juan Linietsky
2020-07-22
7
-793
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+842
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Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
3
-9
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+9
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Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-21
3
-9
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+9
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Fix spelling of a var, a struct, and message output
Andy Maloney
2020-07-17
2
-41
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+41
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Add incremental update mode to sky
clayjohn
2020-07-11
2
-25
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+63
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Merge pull request #40016 from akien-mga/environment-code-cleanup
Rémi Verschelde
2020-07-01
2
-4
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+3
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Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
2
-4
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+3
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Added const qualifier support for function arguments in shaders
Yuri Roubinsky
2020-07-01
1
-0
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+3
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Slight occlusion improvements.
Juan Linietsky
2020-06-28
2
-102
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+7
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Fixes recently introduced shader leaks
qarmin
2020-06-27
3
-2
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+11
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Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
22
-875
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+8013
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Implemented global const array to shaders
Yuri Roubinsky
2020-06-19
1
-1
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+28
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Fix shader's length() function parsing in expressions
Yuri Roubinsky
2020-06-03
2
-4
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+10
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Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-1
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+1
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GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
2020-05-18
28
-192
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+47
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
5
-43
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+73
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Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
31
-0
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+167
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
43
-917
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+0
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Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
1
-1
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+1
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Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-14
1
-3
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+3
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Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-1
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+1
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Fixes memory leak with lightmap part 2
qarmin
2020-05-12
1
-0
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+2
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Fix memory leak with light maps
qarmin
2020-05-11
1
-0
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+2
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New lightmapper
Juan Linietsky
2020-05-10
23
-221
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+1164
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Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
2
-3
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+3
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Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
3
-82
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+172
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Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
2
-17
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+34
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Renamed plane's d to distance
Marcus Elg
2020-05-10
2
-3
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+3
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Turn the anisotropic filtering setting into an enum
Hugo Locurcio
2020-05-08
1
-2
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+2
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Calculate sun diameter even when not using shadows
clayjohn
2020-05-01
1
-9
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+13
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Improve shader time roll over
Pedro J. Estébanez
2020-04-30
1
-0
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+6
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