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* | | | Fixes crash when saving sceneHaoyu Qiu2020-09-131-2/+2
* | | | Fix ATTENUATION and implement SHADOW_ATTENUATION.Lyuma2020-09-101-0/+1
* | | | Set repeat in all 3 dimensions in 3d texturesclayjohn2020-09-091-0/+3
* | | | Implement 3D textures as import and resource format.reduz2020-09-092-10/+222
* | | | Merge pull request #41781 from AnilBK/fix-typoRémi Verschelde2020-09-071-1/+1
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| * | | | Fixed Some typos.Anilforextra2020-09-051-1/+1
* | | | | Implement manual particle emission and particle sub emitters.reduz2020-09-063-90/+421
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* | | | Merge pull request #40958 from clayjohn/VULKAN-shadow-noiseRémi Verschelde2020-09-041-2/+6
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| * | | | Improve the quick hash function for all GPUsclayjohn2020-08-011-2/+6
* | | | | Re-Implement GPU particles on master.Juan Linietsky2020-09-0212-48/+1901
* | | | | Merge pull request #41668 from clayjohn/GLOW-HQRémi Verschelde2020-09-015-13/+47
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| * | | | | Add high quality glow modeclayjohn2020-08-315-13/+47
* | | | | | Fix typo in SDF jumpflood shaderJFonS2020-09-011-1/+1
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* | | | | Fix recent glow regressionsclayjohn2020-08-292-4/+4
* | | | | rasterizer_rd.cpp: Correct small typoYetizone2020-08-271-1/+1
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* | | | Add fog to sky shadersclayjohn2020-08-196-164/+430
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* | | Restored fog (non volumetric).Juan Linietsky2020-08-136-39/+145
* | | Added volumetric fog effect.Juan Linietsky2020-08-1316-192/+1789
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* | Fixed next_pass materials not being drawnBrian Semrau2020-07-281-1/+1
* | Refactor light clusteringJuan Linietsky2020-07-227-793/+842
* | Merge pull request #40450 from asmaloney/spellingRémi Verschelde2020-07-213-9/+9
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| * | Fix spelling & grammar in comments, docs, and messagesAndy Maloney2020-07-213-9/+9
* | | Fix spelling of a var, a struct, and message outputAndy Maloney2020-07-172-41/+41
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* | Add incremental update mode to skyclayjohn2020-07-112-25/+63
* | Merge pull request #40016 from akien-mga/environment-code-cleanupRémi Verschelde2020-07-012-4/+3
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| * | Environment: Refactor code for readability + moreRémi Verschelde2020-07-012-4/+3
* | | Added const qualifier support for function arguments in shadersYuri Roubinsky2020-07-011-0/+3
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* | Slight occlusion improvements.Juan Linietsky2020-06-282-102/+7
* | Fixes recently introduced shader leaksqarmin2020-06-273-2/+11
* | Addition of SDFGI for open world global illuminationJuan Linietsky2020-06-2622-875/+8013
* | Implemented global const array to shadersYuri Roubinsky2020-06-191-1/+28
* | Fix shader's length() function parsing in expressionsYuri Roubinsky2020-06-032-4/+10
* | Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-1/+1
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* GLSL: Change shader type specifier from [vertex] to #[vertex]Rémi Verschelde2020-05-1828-192/+47
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-145-43/+73
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-1431-0/+167
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-1443-917/+0
* Enforce use of bool literals instead of integersRémi Verschelde2020-05-141-1/+1
* Modernize remaining uses of 0/NULL instead of nullptr (C++11)Rémi Verschelde2020-05-141-3/+3
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-1/+1
* Fixes memory leak with lightmap part 2qarmin2020-05-121-0/+2
* Fix memory leak with light mapsqarmin2020-05-111-0/+2
* New lightmapperJuan Linietsky2020-05-1023-221/+1164
* Revert "Renamed plane's d to distance"Rémi Verschelde2020-05-102-3/+3
* Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde2020-05-103-82/+172
* Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde2020-05-102-17/+34
* Renamed plane's d to distanceMarcus Elg2020-05-102-3/+3
* Turn the anisotropic filtering setting into an enumHugo Locurcio2020-05-081-2/+2
* Calculate sun diameter even when not using shadowsclayjohn2020-05-011-9/+13
* Improve shader time roll overPedro J. Estébanez2020-04-301-0/+6