index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
rasterizer_rd
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Merge pull request #38302 from qarmin/format_set
Rémi Verschelde
2020-04-29
1
-2
/
+0
|
\
|
*
Don't override format value
qarmin
2020-04-28
1
-2
/
+0
*
|
Merge pull request #37795 from Chaosus/shader_fix_const_order2
Rémi Verschelde
2020-04-29
1
-7
/
+8
|
\
\
|
*
|
Fix shader constant sorting
Yuri Roubinsky
2020-04-11
1
-7
/
+8
*
|
|
Fix copy paste array index bug
qarmin
2020-04-28
1
-4
/
+4
|
|
/
|
/
|
*
|
Fix "redefinition of 'ssr' with a different type" shader compile error.
bruvzg
2020-04-23
1
-2
/
+2
*
|
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-21
2
-12
/
+12
*
|
Merge pull request #37949 from reduz/implement-global-shader-uniforms
Rémi Verschelde
2020-04-17
13
-24
/
+1207
|
\
\
|
*
|
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
13
-24
/
+1207
*
|
|
Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size
Rémi Verschelde
2020-04-17
4
-17
/
+28
|
\
\
\
|
*
|
|
Add light size to Sky Shaders
clayjohn
2020-04-17
4
-17
/
+28
|
|
/
/
*
/
/
Use sky properly for ambient and reflections
clayjohn
2020-04-16
3
-24
/
+29
|
/
/
*
|
Fix texture check in decal setup
clayjohn
2020-04-15
1
-7
/
+4
*
|
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
9
-33
/
+204
*
|
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
14
-52
/
+956
|
\
\
|
*
|
Implement decals
Juan Linietsky
2020-04-14
14
-52
/
+956
*
|
|
Fixes leak with CopyToFbShaderRD
qarmin
2020-04-13
1
-1
/
+2
*
|
|
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-13
6
-121
/
+282
|
\
\
\
|
|
/
/
|
/
|
|
|
*
|
Add proper quality settings to soft shadows
clayjohn
2020-04-10
6
-121
/
+282
|
|
/
*
|
Implement MSAA
Juan Linietsky
2020-04-12
5
-131
/
+231
*
|
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-12
5
-4
/
+78
*
|
Merge pull request #37808 from reduz/port-effects-to-compute
Juan Linietsky
2020-04-11
12
-670
/
+646
|
\
\
|
*
|
Moved most of the effect code to compute.
Juan Linietsky
2020-04-11
12
-670
/
+646
|
|
/
*
|
Merge pull request #37794 from clayjohn/VULKAN-SSS-sky
Rémi Verschelde
2020-04-11
1
-0
/
+6
|
\
\
|
|
/
|
/
|
|
*
Fix SSS affecting Sky
clayjohn
2020-04-11
1
-0
/
+6
*
|
Support light size and soft shadows
Juan Linietsky
2020-04-09
7
-46
/
+470
|
/
*
Refactored shadowmapping.
Juan Linietsky
2020-04-08
13
-158
/
+626
*
Fixed leak with SpecularMergeShaderRD
qarmin
2020-04-04
1
-9
/
+11
*
Re-implement subsurface scattering.
Juan Linietsky
2020-04-04
9
-17
/
+362
*
Merge pull request #37438 from clayjohn/VULKAN-sky-invert
Rémi Verschelde
2020-04-03
1
-4
/
+4
|
\
|
*
Invert subpass cubemap z direction
clayjohn
2020-03-30
1
-4
/
+4
*
|
Merge pull request #37512 from reduz/implement-ssr
Rémi Verschelde
2020-04-02
11
-26
/
+1214
|
\
\
|
*
|
Re-Added screen space reflection.
Juan Linietsky
2020-04-02
11
-26
/
+1214
*
|
|
Replace NULL with nullptr
lupoDharkael
2020-04-02
10
-58
/
+58
*
|
|
Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-02
2
-10
/
+10
|
\
\
\
|
|
/
/
|
/
|
|
|
*
|
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-04-01
2
-10
/
+10
*
|
|
Fix more -Wmaybe-uninitialized warnings with target=release_debug
Rémi Verschelde
2020-03-31
1
-1
/
+2
|
|
/
|
/
|
*
|
Move glow upscale quality to a global setting, for consistency
Juan Linietsky
2020-03-30
2
-5
/
+10
*
|
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
2
-22
/
+22
|
/
*
Fix copyright headers for recently added files
Rémi Verschelde
2020-03-28
2
-29
/
+3
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
46
-0
/
+28800
[prev]