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path: root/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
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* RenderingServer reorganizationreduz2020-12-041-1801/+0
* Environment brightness, contrast, saturation restore with color correction.clayjohn2020-11-281-2/+7
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Implement CanvasGroup and CanvasItem clippingreduz2020-10-281-3/+34
* Merge pull request #38097 from Calinou/add-viewport-debandingJuan Linietsky2020-10-191-0/+1
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| * Add a debanding property to ViewportHugo Locurcio2020-08-141-0/+1
* | Revert "Replace SAO implementation with MSSAO"Juan Linietsky2020-10-181-330/+139
* | Merge pull request #42077 from clayjohn/MSSAOJuan Linietsky2020-10-181-139/+330
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| * | Replace SAO implementation with MSSAOclayjohn2020-10-181-139/+330
* | | Optimize Glow with local memoryclayjohn2020-10-181-20/+12
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* | Free a SortShader and a ParticlesCopyShaderunknown2020-10-121-0/+1
* | Re-Implement GPU particles on master.Juan Linietsky2020-09-021-0/+85
* | Add high quality glow modeclayjohn2020-08-311-2/+2
* | Fix recent glow regressionsclayjohn2020-08-291-3/+3
* | Add fog to sky shadersclayjohn2020-08-191-2/+2
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* Added volumetric fog effect.Juan Linietsky2020-08-131-0/+59
* Fix spelling & grammar in comments, docs, and messagesAndy Maloney2020-07-211-1/+1
* Fixes recently introduced shader leaksqarmin2020-06-271-0/+1
* Addition of SDFGI for open world global illuminationJuan Linietsky2020-06-261-5/+48
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-40/+0
* New lightmapperJuan Linietsky2020-05-101-1/+29
* Revert "Renamed plane's d to distance"Rémi Verschelde2020-05-101-1/+1
* Renamed plane's d to distanceMarcus Elg2020-05-101-1/+1
* Add support for projectors in spot and omni lights.Juan Linietsky2020-04-141-2/+3
* Merge pull request #37861 from reduz/implement-decalsRémi Verschelde2020-04-141-3/+30
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| * Implement decalsJuan Linietsky2020-04-141-3/+30
* | Fixes leak with CopyToFbShaderRDqarmin2020-04-131-1/+2
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* Add screen space AA option, with FXAA implementation.Juan Linietsky2020-04-121-0/+4
* Moved most of the effect code to compute.Juan Linietsky2020-04-111-147/+207
* Refactored shadowmapping.Juan Linietsky2020-04-081-0/+20
* Fixed leak with SpecularMergeShaderRDqarmin2020-04-041-9/+11
* Re-implement subsurface scattering.Juan Linietsky2020-04-041-2/+67
* Re-Added screen space reflection.Juan Linietsky2020-04-021-0/+321
* Fix copyright headers for recently added filesRémi Verschelde2020-03-281-1/+3
* Renaming of servers for coherency.Juan Linietsky2020-03-271-0/+1092