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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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rasterizer_rd
/
rasterizer_effects_rd.cpp
Commit message (
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)
Author
Age
Files
Lines
*
RenderingServer reorganization
reduz
2020-12-04
1
-1801
/
+0
*
Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
1
-2
/
+7
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-28
1
-3
/
+34
*
Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-19
1
-0
/
+1
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*
Add a debanding property to Viewport
Hugo Locurcio
2020-08-14
1
-0
/
+1
*
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Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
1
-330
/
+139
*
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Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
1
-139
/
+330
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\
\
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*
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Replace SAO implementation with MSSAO
clayjohn
2020-10-18
1
-139
/
+330
*
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Optimize Glow with local memory
clayjohn
2020-10-18
1
-20
/
+12
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/
/
*
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Free a SortShader and a ParticlesCopyShader
unknown
2020-10-12
1
-0
/
+1
*
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Re-Implement GPU particles on master.
Juan Linietsky
2020-09-02
1
-0
/
+85
*
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Add high quality glow mode
clayjohn
2020-08-31
1
-2
/
+2
*
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Fix recent glow regressions
clayjohn
2020-08-29
1
-3
/
+3
*
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Add fog to sky shaders
clayjohn
2020-08-19
1
-2
/
+2
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/
*
Added volumetric fog effect.
Juan Linietsky
2020-08-13
1
-0
/
+59
*
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-21
1
-1
/
+1
*
Fixes recently introduced shader leaks
qarmin
2020-06-27
1
-0
/
+1
*
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
1
-5
/
+48
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-40
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-1
/
+29
*
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
1
-1
/
+1
*
Renamed plane's d to distance
Marcus Elg
2020-05-10
1
-1
/
+1
*
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
1
-2
/
+3
*
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
1
-3
/
+30
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\
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*
Implement decals
Juan Linietsky
2020-04-14
1
-3
/
+30
*
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Fixes leak with CopyToFbShaderRD
qarmin
2020-04-13
1
-1
/
+2
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/
*
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-12
1
-0
/
+4
*
Moved most of the effect code to compute.
Juan Linietsky
2020-04-11
1
-147
/
+207
*
Refactored shadowmapping.
Juan Linietsky
2020-04-08
1
-0
/
+20
*
Fixed leak with SpecularMergeShaderRD
qarmin
2020-04-04
1
-9
/
+11
*
Re-implement subsurface scattering.
Juan Linietsky
2020-04-04
1
-2
/
+67
*
Re-Added screen space reflection.
Juan Linietsky
2020-04-02
1
-0
/
+321
*
Fix copyright headers for recently added files
Rémi Verschelde
2020-03-28
1
-1
/
+3
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+1092