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path: root/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
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* RenderingServer reorganizationreduz2020-12-041-8477/+0
* Reorganize rendering server.reduz2020-12-031-3/+3
* Refactored Mesh internals and formats.reduz2020-12-021-4/+5
* Merge pull request #42761 from fire/color-grading-3dRémi Verschelde2020-11-281-2/+27
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| * Environment brightness, contrast, saturation restore with color correction.clayjohn2020-11-281-2/+27
* | Merge pull request #42987 from clayjohn/VULKAN-sky-onlyRémi Verschelde2020-11-281-22/+44
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| * Add sky_only setting to DirectionalLight3Dsclayjohn2020-10-211-22/+44
* | fix for two incorrectly bound texture formatsJordan Schidlowsky2020-11-191-3/+2
* | Check uniform set validity before freeingNick Swoboda2020-11-181-1/+3
* | Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* | Refactored 2D shader and lighting systemreduz2020-10-241-2/+2
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* Fix invalid buffer updates in SDFGIreduz2020-10-191-87/+94
* Merge pull request #38097 from Calinou/add-viewport-debandingJuan Linietsky2020-10-191-1/+3
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| * Add a debanding property to ViewportHugo Locurcio2020-08-141-1/+3
* | Revert "Replace SAO implementation with MSSAO"Juan Linietsky2020-10-181-125/+57
* | Merge pull request #42077 from clayjohn/MSSAOJuan Linietsky2020-10-181-57/+125
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| * | Replace SAO implementation with MSSAOclayjohn2020-10-181-57/+125
* | | Merge pull request #41415 from clayjohn/VULKAN-shader-overridesJuan Linietsky2020-10-181-0/+1
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| * | | Add FOG, RADIANCE, and IRRADIANCE shader overridesclayjohn2020-10-181-0/+1
* | | | Merge pull request #42201 from clayjohn/Vulkan-new-glowJuan Linietsky2020-10-181-11/+10
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| * | | Optimize Glow with local memoryclayjohn2020-10-181-11/+10
* | | | Add aerial perspective to fixed fogclayjohn2020-10-171-1/+9
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* | | Implement GPU Particle Collisionsreduz2020-10-091-0/+17
* | | Add high quality glow modeclayjohn2020-08-311-2/+7
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* / Add fog to sky shadersclayjohn2020-08-191-122/+280
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* Restored fog (non volumetric).Juan Linietsky2020-08-131-0/+51
* Added volumetric fog effect.Juan Linietsky2020-08-131-78/+761
* Refactor light clusteringJuan Linietsky2020-07-221-1/+632
* Merge pull request #40450 from asmaloney/spellingRémi Verschelde2020-07-211-4/+4
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| * Fix spelling & grammar in comments, docs, and messagesAndy Maloney2020-07-211-4/+4
* | Fix spelling of a var, a struct, and message outputAndy Maloney2020-07-171-39/+39
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* Add incremental update mode to skyclayjohn2020-07-111-23/+60
* Environment: Refactor code for readability + moreRémi Verschelde2020-07-011-2/+2
* Fixes recently introduced shader leaksqarmin2020-06-271-1/+9
* Addition of SDFGI for open world global illuminationJuan Linietsky2020-06-261-178/+2575
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-6/+12
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+19
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-121/+0
* New lightmapperJuan Linietsky2020-05-101-2/+171
* Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde2020-05-101-2/+6
* Merge pull request #37949 from reduz/implement-global-shader-uniformsRémi Verschelde2020-04-171-0/+30
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| * Implement global and per instance shader uniforms.Juan Linietsky2020-04-171-0/+30
* | Merge pull request #37953 from clayjohn/VULKAN-sky-sun-sizeRémi Verschelde2020-04-171-14/+23
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| * | Add light size to Sky Shadersclayjohn2020-04-171-14/+23
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* / Use sky properly for ambient and reflectionsclayjohn2020-04-161-2/+2
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* Merge pull request #37861 from reduz/implement-decalsRémi Verschelde2020-04-141-2/+29
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| * Implement decalsJuan Linietsky2020-04-141-2/+29
* | Merge pull request #37749 from clayjohn/Vulkan-improved-ssRémi Verschelde2020-04-131-3/+102
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| * Add proper quality settings to soft shadowsclayjohn2020-04-101-3/+102
* | Implement MSAAJuan Linietsky2020-04-121-5/+13