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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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rasterizer_rd
/
rasterizer_scene_rd.cpp
Commit message (
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Author
Age
Files
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RenderingServer reorganization
reduz
2020-12-04
1
-8477
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+0
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Reorganize rendering server.
reduz
2020-12-03
1
-3
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+3
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Refactored Mesh internals and formats.
reduz
2020-12-02
1
-4
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+5
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Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
1
-2
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+27
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Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
1
-2
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+27
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Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-28
1
-22
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+44
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Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-21
1
-22
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+44
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fix for two incorrectly bound texture formats
Jordan Schidlowsky
2020-11-19
1
-3
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+2
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Check uniform set validity before freeing
Nick Swoboda
2020-11-18
1
-1
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+3
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
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+1
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Refactored 2D shader and lighting system
reduz
2020-10-24
1
-2
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+2
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Fix invalid buffer updates in SDFGI
reduz
2020-10-19
1
-87
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+94
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Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-19
1
-1
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+3
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Add a debanding property to Viewport
Hugo Locurcio
2020-08-14
1
-1
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+3
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Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
1
-125
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+57
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Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
1
-57
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+125
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Replace SAO implementation with MSSAO
clayjohn
2020-10-18
1
-57
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+125
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Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
Juan Linietsky
2020-10-18
1
-0
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+1
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Add FOG, RADIANCE, and IRRADIANCE shader overrides
clayjohn
2020-10-18
1
-0
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+1
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Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
1
-11
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+10
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Optimize Glow with local memory
clayjohn
2020-10-18
1
-11
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+10
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Add aerial perspective to fixed fog
clayjohn
2020-10-17
1
-1
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+9
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Implement GPU Particle Collisions
reduz
2020-10-09
1
-0
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+17
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Add high quality glow mode
clayjohn
2020-08-31
1
-2
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+7
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Add fog to sky shaders
clayjohn
2020-08-19
1
-122
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+280
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Restored fog (non volumetric).
Juan Linietsky
2020-08-13
1
-0
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+51
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Added volumetric fog effect.
Juan Linietsky
2020-08-13
1
-78
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+761
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Refactor light clustering
Juan Linietsky
2020-07-22
1
-1
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+632
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Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
1
-4
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+4
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Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-21
1
-4
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+4
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Fix spelling of a var, a struct, and message output
Andy Maloney
2020-07-17
1
-39
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+39
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Add incremental update mode to sky
clayjohn
2020-07-11
1
-23
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+60
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Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
1
-2
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+2
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Fixes recently introduced shader leaks
qarmin
2020-06-27
1
-1
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+9
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Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
1
-178
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+2575
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-6
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+12
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Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
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+19
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-121
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-2
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+171
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Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-2
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+6
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Merge pull request #37949 from reduz/implement-global-shader-uniforms
Rémi Verschelde
2020-04-17
1
-0
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+30
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Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-0
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+30
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Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size
Rémi Verschelde
2020-04-17
1
-14
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+23
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Add light size to Sky Shaders
clayjohn
2020-04-17
1
-14
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+23
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Use sky properly for ambient and reflections
clayjohn
2020-04-16
1
-2
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+2
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Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
1
-2
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+29
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Implement decals
Juan Linietsky
2020-04-14
1
-2
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+29
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Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-13
1
-3
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+102
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Add proper quality settings to soft shadows
clayjohn
2020-04-10
1
-3
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+102
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Implement MSAA
Juan Linietsky
2020-04-12
1
-5
/
+13
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