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path: root/servers/rendering/renderer_rd/cluster_builder_rd.cpp
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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-271-1/+1
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| * Resolve load and store ops automatically for render passes for discardable te...Dario2024-11-251-1/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Fix missed light clusters when inside clipped lightsPedro J. Estébanez2024-03-131-2/+4
* Acyclic Command Graph for RenderingDevice.Dario2024-01-081-9/+7
* Fix potential integer underflow in rounded up divisionsEddieBreeg2024-01-021-3/+4
* Use 16-bit index buffers instead of 32 when unnecessaryMatias N. Goldberg2023-09-031-9/+9
* Fixup special case of cluster renderPedro J. Estébanez2023-08-281-0/+1
* Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbesbitsawer2023-08-211-1/+1
* Save cluster render shader from being optimized out entirelyPedro J. Estébanez2023-05-081-3/+17
* Fix some SpotLight3D issues (clustering artifacts, light leak)Hendrik Brucker2023-01-241-18/+28
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-2/+2
* Split dependency logicBastiaan Olij2022-06-281-1/+1
* Fix some issues found by cppcheck.bruvzg2022-04-061-1/+1
* Add a UniformSet cachereduz2022-03-061-10/+10
* Tweak render timestamp names for explicitness and consistencyHugo Locurcio2022-03-041-4/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Remove disabled debug code in ClusterBuilderRDHugo Locurcio2021-11-251-8/+0
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-1/+1
* Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde2021-04-271-6/+6
* Fixes to get Godot running again on Intel IGPreduz2021-02-051-5/+4
* Rewrote how barriers work for faster renderingreduz2021-02-041-8/+14
* Reorganize RenderingDevice barriersreduz2021-01-261-4/+4
* Added GPU based cluster builderreduz2021-01-191-0/+550