| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Implement Vector4, Vector4i, Projection | reduz | 2022-07-23 | 1 | -2/+2 |
| * | Split dependency logic | Bastiaan Olij | 2022-06-28 | 1 | -1/+1 |
| * | Fix some issues found by cppcheck. | bruvzg | 2022-04-06 | 1 | -1/+1 |
| * | Add a UniformSet cache | reduz | 2022-03-06 | 1 | -10/+10 |
| * | Tweak render timestamp names for explicitness and consistency | Hugo Locurcio | 2022-03-04 | 1 | -4/+4 |
| * | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
| * | Remove disabled debug code in ClusterBuilderRD | Hugo Locurcio | 2021-11-25 | 1 | -8/+0 |
| * | Rename Transform to Transform3D in core | Aaron Franke | 2021-06-03 | 1 | -1/+1 |
| * | Core: Drop custom `copymem`/`zeromem` defines | Rémi Verschelde | 2021-04-27 | 1 | -6/+6 |
| * | Fixes to get Godot running again on Intel IGP | reduz | 2021-02-05 | 1 | -5/+4 |
| * | Rewrote how barriers work for faster rendering | reduz | 2021-02-04 | 1 | -8/+14 |
| * | Reorganize RenderingDevice barriers | reduz | 2021-01-26 | 1 | -4/+4 |
| * | Added GPU based cluster builder | reduz | 2021-01-19 | 1 | -0/+550 |
