Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Resolve load and store ops automatically for render passes for discardable ↵ | Dario | 2024-11-25 | 1 | -3/+3 |
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* | Rewrite reprojection for FSR2 to work correctly with Reverse-Z. | Dario | 2024-05-10 | 1 | -1/+3 |
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* | Use Reverse Z for the depth buffer | Khasehemwy | 2024-04-04 | 1 | -2/+2 |
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* | Acyclic Command Graph for RenderingDevice. | Dario | 2024-01-08 | 1 | -3/+3 |
| | | | | Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice. | ||||
* | Fix shadow debug frustum index buffer size | stoofin | 2023-10-19 | 1 | -2/+2 |
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* | Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. | Dario | 2023-09-25 | 1 | -5/+18 |
| | | | | Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion. | ||||
* | Use 16-bit index buffers instead of 32 when unnecessary | Matias N. Goldberg | 2023-09-03 | 1 | -10/+10 |
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* | Improve visual feedback when using the motion vectors debug view option. | Dario | 2023-08-28 | 1 | -0/+36 |
| | | | | Replaces the current method of showing the raw values of the motion vectors buffer to display a grid of lines instead with a new shader. | ||||
* | Draw frustum splices ontop of direction shadow atlas for debug purposes | Bastiaan Olij | 2023-06-11 | 1 | -0/+328 |