Commit message (Expand) | Author | Age | Files | Lines | |
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* | Resolve load and store ops automatically for render passes for discardable te... | Dario | 2024-11-25 | 1 | -3/+3 |
* | Rewrite reprojection for FSR2 to work correctly with Reverse-Z. | Dario | 2024-05-10 | 1 | -1/+3 |
* | Use Reverse Z for the depth buffer | Khasehemwy | 2024-04-04 | 1 | -2/+2 |
* | Acyclic Command Graph for RenderingDevice. | Dario | 2024-01-08 | 1 | -3/+3 |
* | Fix shadow debug frustum index buffer size | stoofin | 2023-10-19 | 1 | -2/+2 |
* | Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. | Dario | 2023-09-25 | 1 | -5/+18 |
* | Use 16-bit index buffers instead of 32 when unnecessary | Matias N. Goldberg | 2023-09-03 | 1 | -10/+10 |
* | Improve visual feedback when using the motion vectors debug view option. | Dario | 2023-08-28 | 1 | -0/+36 |
* | Draw frustum splices ontop of direction shadow atlas for debug purposes | Bastiaan Olij | 2023-06-11 | 1 | -0/+328 |