| Commit message (Expand) | Author | Age | Files | Lines |
* | Resolve load and store ops automatically for render passes for discardable te... | Dario | 2024-11-25 | 1 | -1/+1 |
* | Improvements to VRS/Foveated rendering | Bastiaan Olij | 2024-05-03 | 1 | -5/+17 |
* | Disable XR server when compiling without 3D | Aaron Franke | 2024-03-13 | 1 | -0/+5 |
* | Consistantly use USE_MULTIVIEW as the define in shaders | Bastiaan Olij | 2024-03-11 | 1 | -1/+1 |
* | Acyclic Command Graph for RenderingDevice. | Dario | 2024-01-08 | 1 | -1/+1 |
* | Use fullscreen tri instead of quad | Matias N. Goldberg | 2023-08-05 | 1 | -2/+1 |
* | Forbid passing multiview sampler to the custom function in shaders | Yuri Rubinsky | 2023-02-21 | 1 | -1/+1 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Fix VRS issues | Bastiaan Olij | 2022-11-17 | 1 | -10/+7 |
* | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij | 2022-09-01 | 1 | -33/+8 |
* | Changed storage structs to private | Bastiaan Olij | 2022-08-01 | 1 | -6/+9 |
* | Fix various typos not caught by codespell | luz paz | 2022-07-21 | 1 | -1/+1 |
* | Adding Variable Rate Shading support to Godot | Bastiaan Olij | 2022-07-17 | 1 | -0/+171 |