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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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renderer_rd
/
effects_rd.cpp
Commit message (
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Author
Age
Files
Lines
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-1
/
+1
*
Merge pull request #62478 from BastiaanOlij/split_effects_20220628
Rémi Verschelde
2022-07-22
1
-1240
/
+1
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*
Move screen space effects into a separate class
Bastiaan Olij
2022-07-19
1
-1240
/
+1
*
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Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-21
1
-1
/
+1
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/
*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-1
/
+1
*
Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-24
1
-306
/
+1
*
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-56
/
+0
*
Initial TAA implementation
jfons
2022-06-07
1
-1
/
+39
*
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-05-11
1
-782
/
+1
*
Splitting tonemapper into its own class
Bastiaan Olij
2022-04-28
1
-200
/
+1
*
Add a UniformSet cache
reduz
2022-03-06
1
-46
/
+46
*
Fix typo in SSR roughness quality enum value names
Hugo Locurcio
2022-02-28
1
-5
/
+5
*
Implementing OpenXR driver
Bastiaan Olij
2022-02-23
1
-3
/
+22
*
Use properly use non-perceptual roughness when filtering radiance
clayjohn
2022-02-21
1
-2
/
+2
*
Use prefiltered radiance
clayjohn
2022-02-16
1
-1
/
+1
*
Merge pull request #57682 from clayjohn/VULKAN-canvas-blur
Rémi Verschelde
2022-02-07
1
-16
/
+4
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*
Optimize and fix backbuffer gaussian blur
clayjohn
2022-02-05
1
-16
/
+4
*
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Fix copy paste bug in renderer_rd/effects_rd.cpp
theoniko
2022-02-05
1
-1
/
+0
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/
*
add support for glow maps
Ansraer
2022-01-20
1
-2
/
+40
*
Fix cannot use gaussian blur error
clayjohn
2022-01-12
1
-1
/
+1
*
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
1
-179
/
+593
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*
Added SSIL post processing effect
clayjohn
2021-11-06
1
-179
/
+593
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-0
/
+59
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/
*
Repaired mistyped of 'threshold' on several files.
M. Huri
2021-10-31
1
-4
/
+4
*
Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius
Rémi Verschelde
2021-10-07
1
-4
/
+1
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*
Move assignment of SSAO radius push constant
clayjohn
2021-07-31
1
-4
/
+1
*
|
Merge pull request #50883 from BastiaanOlij/mobile_hdr
Bastiaan Olij
2021-08-26
1
-0
/
+2
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*
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Scale color output in the mobile renderer to provide HDR support
Bastiaan Olij
2021-08-23
1
-0
/
+2
*
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Remove redundant assignments.
Anilforextra
2021-08-21
1
-3
/
+1
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/
*
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Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-08-19
1
-2
/
+4
*
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Fixes to mobile renderer
reduz
2021-08-17
1
-65
/
+69
*
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Moved disabling bokeh shader variants to before the version_create call
Bastiaan Olij
2021-08-16
1
-2
/
+1
*
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Fix read from screen and depth texture
Bastiaan Olij
2021-08-15
1
-0
/
+21
*
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Implemented raster versions of bokeh shaders to replace broken gaussian imple...
Bastiaan Olij
2021-08-13
1
-101
/
+220
*
|
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-06
1
-3
/
+70
*
|
Porting cubemap compute shaders to raster for the mobile renderer
Bastiaan Olij
2021-08-01
1
-31
/
+159
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/
*
Fixed coding style
vitika9
2021-07-26
1
-1
/
+2
*
Use fragment shader instead of compute shader for effects for mobile renderer
Bastiaan Olij
2021-07-25
1
-6
/
+232
*
Fix Subsurface Scattering
reduz
2021-07-05
1
-0
/
+19
*
Fix SSR
reduz
2021-07-03
1
-2
/
+1
*
Move render_sky logic from effects into our sky object, and some minor cleanup
Bastiaan Olij
2021-06-26
1
-54
/
+0
*
Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets
Rémi Verschelde
2021-06-14
1
-10
/
+10
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*
Store SSAO uniform sets per viewport
clayjohn
2021-06-13
1
-10
/
+10
*
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Fixed error spam when XR mode is not enabled and a missed setting rename
Bastiaan Olij
2021-06-14
1
-1
/
+5
*
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Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
1
-5
/
+27
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/
*
Rename GI Classes
reduz
2021-06-05
1
-6
/
+6
*
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-14
/
+14
*
Reorganize Project Settings
reduz
2021-02-18
1
-1
/
+1
*
Simplify Volumetric Fog
reduz
2021-02-06
1
-71
/
+0
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