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path: root/servers/rendering/renderer_rd/effects_rd.cpp
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* Implement Vector4, Vector4i, Projectionreduz2022-07-231-1/+1
* Merge pull request #62478 from BastiaanOlij/split_effects_20220628Rémi Verschelde2022-07-221-1240/+1
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| * Move screen space effects into a separate classBastiaan Olij2022-07-191-1240/+1
* | Rename OSX to macOS and iPhoneOS to iOS.bruvzg2022-07-211-1/+1
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* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-1/+1
* Moved cube_to_dp and cubemap logic into CopyEffectsBastiaan Olij2022-06-241-306/+1
* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-56/+0
* Initial TAA implementationjfons2022-06-071-1/+39
* Split out bokeh_dof and copy effectsBastiaan Olij2022-05-111-782/+1
* Splitting tonemapper into its own classBastiaan Olij2022-04-281-200/+1
* Add a UniformSet cachereduz2022-03-061-46/+46
* Fix typo in SSR roughness quality enum value namesHugo Locurcio2022-02-281-5/+5
* Implementing OpenXR driverBastiaan Olij2022-02-231-3/+22
* Use properly use non-perceptual roughness when filtering radianceclayjohn2022-02-211-2/+2
* Use prefiltered radianceclayjohn2022-02-161-1/+1
* Merge pull request #57682 from clayjohn/VULKAN-canvas-blurRémi Verschelde2022-02-071-16/+4
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| * Optimize and fix backbuffer gaussian blurclayjohn2022-02-051-16/+4
* | Fix copy paste bug in renderer_rd/effects_rd.cpptheoniko2022-02-051-1/+0
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* add support for glow mapsAnsraer2022-01-201-2/+40
* Fix cannot use gaussian blur errorclayjohn2022-01-121-1/+1
* Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde2022-01-041-179/+593
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| * Added SSIL post processing effectclayjohn2021-11-061-179/+593
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* | Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-0/+59
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* Repaired mistyped of 'threshold' on several files.M. Huri2021-10-311-4/+4
* Merge pull request #51115 from clayjohn/VULKAN-SSAO-radiusRémi Verschelde2021-10-071-4/+1
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| * Move assignment of SSAO radius push constantclayjohn2021-07-311-4/+1
* | Merge pull request #50883 from BastiaanOlij/mobile_hdrBastiaan Olij2021-08-261-0/+2
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| * | Scale color output in the mobile renderer to provide HDR supportBastiaan Olij2021-08-231-0/+2
* | | Remove redundant assignments.Anilforextra2021-08-211-3/+1
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* | Improvements to SpotLight3D and OmniLight3D's shadowsjfons2021-08-191-2/+4
* | Fixes to mobile rendererreduz2021-08-171-65/+69
* | Moved disabling bokeh shader variants to before the version_create callBastiaan Olij2021-08-161-2/+1
* | Fix read from screen and depth textureBastiaan Olij2021-08-151-0/+21
* | Implemented raster versions of bokeh shaders to replace broken gaussian imple...Bastiaan Olij2021-08-131-101/+220
* | Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij2021-08-061-3/+70
* | Porting cubemap compute shaders to raster for the mobile rendererBastiaan Olij2021-08-011-31/+159
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* Fixed coding stylevitika92021-07-261-1/+2
* Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij2021-07-251-6/+232
* Fix Subsurface Scatteringreduz2021-07-051-0/+19
* Fix SSRreduz2021-07-031-2/+1
* Move render_sky logic from effects into our sky object, and some minor cleanupBastiaan Olij2021-06-261-54/+0
* Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-setsRémi Verschelde2021-06-141-10/+10
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| * Store SSAO uniform sets per viewportclayjohn2021-06-131-10/+10
* | Fixed error spam when XR mode is not enabled and a missed setting renameBastiaan Olij2021-06-141-1/+5
* | Add stereoscopic rendering through multiviewBastiaan Olij2021-06-131-5/+27
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* Rename GI Classesreduz2021-06-051-6/+6
* Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde2021-04-271-14/+14
* Reorganize Project Settingsreduz2021-02-181-1/+1
* Simplify Volumetric Fogreduz2021-02-061-71/+0