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path: root/servers/rendering/renderer_rd/environment/gi.h
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* Fix resource leaks in VoxelGIBastiaan Olij2022-08-091-0/+7
* Merge pull request #63589 from RandomShaper/sdfgi_debug_pcRémi Verschelde2022-08-021-6/+3
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| * Keep SdfgiDebug shader's push constant size <= 128Pedro J. Estébanez2022-07-291-6/+3
* | Tweak VoxelGI defaults for better qualityHugo Locurcio2022-07-311-2/+2
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* Restructure environment in render implementationBastiaan Olij2022-07-291-5/+4
* Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij2022-07-271-3/+3
* Move Sky(RD) into environmentBastiaan Olij2022-07-261-3/+3
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-5/+5
* Merge pull request #62478 from BastiaanOlij/split_effects_20220628Rémi Verschelde2022-07-221-1/+1
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| * Move screen space effects into a separate classBastiaan Olij2022-07-191-1/+1
* | Merge pull request #62848 from RandomShaper/shader_writability_improvementRémi Verschelde2022-07-181-1/+2
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| * Make SDFGI direct light shader follow the same-writability rulePedro J. Estébanez2022-07-181-1/+2
* | Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-18/+15
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* Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde2022-07-061-7/+3
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| * Split dependency logicBastiaan Olij2022-06-281-7/+3
* | Remove unused anisotropy setter/getter methods in VoxelGIHugo Locurcio2022-07-061-5/+0
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* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-0/+800