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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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renderer_rd
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environment
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gi.h
Commit message (
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Author
Age
Files
Lines
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Fix resource leaks in VoxelGI
Bastiaan Olij
2022-08-09
1
-0
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+7
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Merge pull request #63589 from RandomShaper/sdfgi_debug_pc
Rémi Verschelde
2022-08-02
1
-6
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+3
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Keep SdfgiDebug shader's push constant size <= 128
Pedro J. Estébanez
2022-07-29
1
-6
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+3
*
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Tweak VoxelGI defaults for better quality
Hugo Locurcio
2022-07-31
1
-2
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+2
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Restructure environment in render implementation
Bastiaan Olij
2022-07-29
1
-5
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+4
*
Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-27
1
-3
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+3
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Move Sky(RD) into environment
Bastiaan Olij
2022-07-26
1
-3
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+3
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
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+1
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-5
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+5
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Merge pull request #62478 from BastiaanOlij/split_effects_20220628
Rémi Verschelde
2022-07-22
1
-1
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+1
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Move screen space effects into a separate class
Bastiaan Olij
2022-07-19
1
-1
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+1
*
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Merge pull request #62848 from RandomShaper/shader_writability_improvement
Rémi Verschelde
2022-07-18
1
-1
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+2
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Make SDFGI direct light shader follow the same-writability rule
Pedro J. Estébanez
2022-07-18
1
-1
/
+2
*
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Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-18
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+15
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Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-07-06
1
-7
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+3
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Split dependency logic
Bastiaan Olij
2022-06-28
1
-7
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+3
*
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Remove unused anisotropy setter/getter methods in VoxelGI
Hugo Locurcio
2022-07-06
1
-5
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+0
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Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-0
/
+800