index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
renderer_rd
/
forward_mobile
Commit message (
Expand
)
Author
Age
Files
Lines
*
Unify y-flip behavior for sky in RD backends
clayjohn
2024-11-19
1
-17
/
+1
*
Merge pull request #98683 from clayjohn/wireframe
Thaddeus Crews
2024-11-18
1
-1
/
+1
|
\
|
*
Ensure shadow material and mesh are not used with wireframe mode
clayjohn
2024-11-16
1
-1
/
+1
*
|
Fix updating lightmap captures on Mobile
BlueCube3310
2024-11-17
1
-0
/
+4
|
/
*
Merge pull request #86138 from EnlightenedOne/master
Thaddeus Crews
2024-11-04
1
-1
/
+7
|
\
|
*
Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
EnlightenedOne
2024-11-02
1
-1
/
+7
*
|
Add multiple specialization constants to Forward+ and Mobile.
Dario
2024-11-04
3
-21
/
+39
*
|
Fix soft shadows by increasing the bit count for specialization constants.
Dario
2024-10-28
2
-9
/
+15
*
|
Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global
Chaosus
2024-10-24
1
-2
/
+2
|
/
*
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
4
-374
/
+899
*
Implement vertex shading
ywmaa
2024-09-29
2
-0
/
+12
*
SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
/
+1
*
Style: Apply new `clang-format` changes
Thaddeus Crews
2024-09-20
1
-5
/
+5
*
Use distance to AABB surface to calculate Mesh LOD instead of using supports
clayjohn
2024-09-11
1
-26
/
+14
*
Add `CLIP_SPACE_FAR` built-in to spatial shader
Chaosus
2024-08-27
1
-0
/
+1
*
Add debug utilities for Vulkan
Matias N. Goldberg
2024-08-21
1
-7
/
+6
*
Implement support for bicubic lightmap filtering
BlueCube3310
2024-08-19
2
-2
/
+16
*
Merge pull request #86516 from jsjtxietian/fix-camera-direction
Rémi Verschelde
2024-07-18
1
-1
/
+1
|
\
|
*
Fix incorrect CAMERA_DIRECTION_WORLD calculation
jsjtxietian
2023-12-26
1
-1
/
+1
*
|
Use a spec constant to control whether the MultiMesh branch is used in the ve...
clayjohn
2024-07-12
2
-0
/
+5
*
|
Merge pull request #93960 from BastiaanOlij/fix_mobile_compositor
Rémi Verschelde
2024-07-11
1
-5
/
+5
|
\
\
|
*
|
Pre transparent compositor effects needs to run later
Bastiaan Olij
2024-07-05
1
-5
/
+5
*
|
|
Make RenderSceneData take projection correction into account
Bastiaan Olij
2024-06-27
2
-10
/
+12
|
/
/
*
|
Fix LOD selection in compatibility backend and clean up LOD code
clayjohn
2024-05-23
2
-17
/
+14
*
|
Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
clayjohn
2024-05-21
1
-16
/
+18
*
|
Skip rendering sky if viewport is set to transparent background
Bastiaan Olij
2024-05-13
1
-4
/
+5
*
|
Fix shader error on mobile when using LIGHT_VERTEX
Rob Blanckaert
2024-05-04
1
-1
/
+1
*
|
reverted naming to premul alpha (no T)
QbieShay
2024-05-01
1
-3
/
+3
*
|
Added premult alpha blending to 3D (spatial) shaders.
QbieShay
2024-05-01
2
-1
/
+15
*
|
Add LIGHT_VERTEX to fragment shader
Rob Blanckaert
2024-04-25
1
-0
/
+2
*
|
Revert change to default depth clear value in draw_list_begin
clayjohn
2024-04-17
1
-1
/
+1
*
|
Merge pull request #90191 from BastiaanOlij/fix_mobile_canvas_copy
Rémi Verschelde
2024-04-06
1
-1
/
+1
|
\
\
|
*
|
Can't use subpasses when we're using Canvas background mode in Mobile
Bastiaan Olij
2024-04-04
1
-1
/
+1
*
|
|
Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
3
-7
/
+7
|
/
/
*
|
Fix: Address mobile resource leaks in render
David Sullivan
2024-03-15
1
-0
/
+5
*
|
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
Hugo Locurcio
2024-03-07
1
-5
/
+5
*
|
Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-1
/
+43
*
|
Add optional depth fog
Eidolon
2024-02-17
2
-0
/
+5
*
|
Fix shadows for billboarded Sprite3D's
Erik Johnson
2024-02-13
3
-9
/
+13
*
|
Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE
Yuri Sizov
2024-01-25
1
-3
/
+0
|
\
\
|
*
|
Clean up outdated `USE_LIGHT_SHADER_CODE` usage
jsjtxietian
2024-01-24
1
-3
/
+0
*
|
|
Merge pull request #87505 from BastiaanOlij/fix_mobile_refprobe_validation
Yuri Sizov
2024-01-24
1
-25
/
+4
|
\
\
\
|
*
|
|
Fix framebuffer created for reflection probe in mobile renderer
Bastiaan Olij
2024-01-24
1
-25
/
+4
|
|
/
/
*
|
|
Merge pull request #84894 from clayjohn/tangent-error-message
Yuri Sizov
2024-01-24
1
-1
/
+3
|
\
\
\
|
|
/
/
|
/
|
|
|
*
|
Store ArrayMesh path in RenderingServer for use in error messages
clayjohn
2023-11-14
1
-1
/
+3
*
|
|
Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
3
-67
/
+30
|
|
/
|
/
|
*
|
Use best fit normals for storing screen space normals
clayjohn
2023-12-21
1
-0
/
+1
*
|
Merge pull request #86219 from clayjohn/RD-samplers-hotfix
Yuri Sizov
2023-12-16
1
-1
/
+8
|
\
\
|
*
|
Reduce the number of samplers used by the scene shaders
clayjohn
2023-12-15
1
-1
/
+8
*
|
|
Merge passes in Vulkan mobile renderer
Bastiaan Olij
2023-12-16
2
-172
/
+106
|
/
/
[next]