| Commit message (Expand) | Author | Age | Files | Lines |
* | Unify y-flip behavior for sky in RD backends | clayjohn | 2024-11-19 | 1 | -17/+1 |
* | Merge pull request #98683 from clayjohn/wireframe | Thaddeus Crews | 2024-11-18 | 1 | -1/+1 |
|\ |
|
| * | Ensure shadow material and mesh are not used with wireframe mode | clayjohn | 2024-11-16 | 1 | -1/+1 |
* | | Fix updating lightmap captures on Mobile | BlueCube3310 | 2024-11-17 | 1 | -0/+4 |
|/ |
|
* | Merge pull request #86138 from EnlightenedOne/master | Thaddeus Crews | 2024-11-04 | 1 | -1/+7 |
|\ |
|
| * | Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 | EnlightenedOne | 2024-11-02 | 1 | -1/+7 |
* | | Add multiple specialization constants to Forward+ and Mobile. | Dario | 2024-11-04 | 3 | -21/+39 |
* | | Fix soft shadows by increasing the bit count for specialization constants. | Dario | 2024-10-28 | 2 | -9/+15 |
* | | Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global | Chaosus | 2024-10-24 | 1 | -2/+2 |
|/ |
|
* | Implement asynchronous transfer queues, thread guards on RenderingDevice. Add... | Dario | 2024-10-02 | 4 | -374/+899 |
* | Implement vertex shading | ywmaa | 2024-09-29 | 2 | -0/+12 |
* | SCons: Add unobtrusive type hints in SCons files | Thaddeus Crews | 2024-09-25 | 1 | -0/+1 |
* | Style: Apply new `clang-format` changes | Thaddeus Crews | 2024-09-20 | 1 | -5/+5 |
* | Use distance to AABB surface to calculate Mesh LOD instead of using supports | clayjohn | 2024-09-11 | 1 | -26/+14 |
* | Add `CLIP_SPACE_FAR` built-in to spatial shader | Chaosus | 2024-08-27 | 1 | -0/+1 |
* | Add debug utilities for Vulkan | Matias N. Goldberg | 2024-08-21 | 1 | -7/+6 |
* | Implement support for bicubic lightmap filtering | BlueCube3310 | 2024-08-19 | 2 | -2/+16 |
* | Merge pull request #86516 from jsjtxietian/fix-camera-direction | Rémi Verschelde | 2024-07-18 | 1 | -1/+1 |
|\ |
|
| * | Fix incorrect CAMERA_DIRECTION_WORLD calculation | jsjtxietian | 2023-12-26 | 1 | -1/+1 |
* | | Use a spec constant to control whether the MultiMesh branch is used in the ve... | clayjohn | 2024-07-12 | 2 | -0/+5 |
* | | Merge pull request #93960 from BastiaanOlij/fix_mobile_compositor | Rémi Verschelde | 2024-07-11 | 1 | -5/+5 |
|\ \ |
|
| * | | Pre transparent compositor effects needs to run later | Bastiaan Olij | 2024-07-05 | 1 | -5/+5 |
* | | | Make RenderSceneData take projection correction into account | Bastiaan Olij | 2024-06-27 | 2 | -10/+12 |
|/ / |
|
* | | Fix LOD selection in compatibility backend and clean up LOD code | clayjohn | 2024-05-23 | 2 | -17/+14 |
* | | Only apply LOD when camera is outside the AABB of mesh in mobile renderer. | clayjohn | 2024-05-21 | 1 | -16/+18 |
* | | Skip rendering sky if viewport is set to transparent background | Bastiaan Olij | 2024-05-13 | 1 | -4/+5 |
* | | Fix shader error on mobile when using LIGHT_VERTEX | Rob Blanckaert | 2024-05-04 | 1 | -1/+1 |
* | | reverted naming to premul alpha (no T) | QbieShay | 2024-05-01 | 1 | -3/+3 |
* | | Added premult alpha blending to 3D (spatial) shaders. | QbieShay | 2024-05-01 | 2 | -1/+15 |
* | | Add LIGHT_VERTEX to fragment shader | Rob Blanckaert | 2024-04-25 | 1 | -0/+2 |
* | | Revert change to default depth clear value in draw_list_begin | clayjohn | 2024-04-17 | 1 | -1/+1 |
* | | Merge pull request #90191 from BastiaanOlij/fix_mobile_canvas_copy | Rémi Verschelde | 2024-04-06 | 1 | -1/+1 |
|\ \ |
|
| * | | Can't use subpasses when we're using Canvas background mode in Mobile | Bastiaan Olij | 2024-04-04 | 1 | -1/+1 |
* | | | Use Reverse Z for the depth buffer | Khasehemwy | 2024-04-04 | 3 | -7/+7 |
|/ / |
|
* | | Fix: Address mobile resource leaks in render | David Sullivan | 2024-03-15 | 1 | -0/+5 |
* | | Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals | Hugo Locurcio | 2024-03-07 | 1 | -5/+5 |
* | | Implement hooks into renderer | Bastiaan Olij | 2024-02-18 | 1 | -1/+43 |
* | | Add optional depth fog | Eidolon | 2024-02-17 | 2 | -0/+5 |
* | | Fix shadows for billboarded Sprite3D's | Erik Johnson | 2024-02-13 | 3 | -9/+13 |
* | | Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE | Yuri Sizov | 2024-01-25 | 1 | -3/+0 |
|\ \ |
|
| * | | Clean up outdated `USE_LIGHT_SHADER_CODE` usage | jsjtxietian | 2024-01-24 | 1 | -3/+0 |
* | | | Merge pull request #87505 from BastiaanOlij/fix_mobile_refprobe_validation | Yuri Sizov | 2024-01-24 | 1 | -25/+4 |
|\ \ \ |
|
| * | | | Fix framebuffer created for reflection probe in mobile renderer | Bastiaan Olij | 2024-01-24 | 1 | -25/+4 |
| |/ / |
|
* | | | Merge pull request #84894 from clayjohn/tangent-error-message | Yuri Sizov | 2024-01-24 | 1 | -1/+3 |
|\ \ \
| |/ /
|/| | |
|
| * | | Store ArrayMesh path in RenderingServer for use in error messages | clayjohn | 2023-11-14 | 1 | -1/+3 |
* | | | Acyclic Command Graph for RenderingDevice. | Dario | 2024-01-08 | 3 | -67/+30 |
| |/
|/| |
|
* | | Use best fit normals for storing screen space normals | clayjohn | 2023-12-21 | 1 | -0/+1 |
* | | Merge pull request #86219 from clayjohn/RD-samplers-hotfix | Yuri Sizov | 2023-12-16 | 1 | -1/+8 |
|\ \ |
|
| * | | Reduce the number of samplers used by the scene shaders | clayjohn | 2023-12-15 | 1 | -1/+8 |
* | | | Merge passes in Vulkan mobile renderer | Bastiaan Olij | 2023-12-16 | 2 | -172/+106 |
|/ / |
|