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Redot Engine – Multi-platform 2D and 3D game engine
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
2
-13
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+13
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Resolve load and store ops automatically for render passes for discardable te...
Dario
2024-11-25
2
-13
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+13
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Merge commit godotengine/godot@9e6098432aac35bae42c9089a29ba2a80320d823
Spartan322
2024-11-20
1
-17
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+1
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Unify y-flip behavior for sky in RD backends
clayjohn
2024-11-19
1
-17
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+1
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Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef
Spartan322
2024-11-19
2
-1
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+5
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Merge pull request #98683 from clayjohn/wireframe
Thaddeus Crews
2024-11-18
1
-1
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+1
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Ensure shadow material and mesh are not used with wireframe mode
clayjohn
2024-11-16
1
-1
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+1
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Fix updating lightmap captures on Mobile
BlueCube3310
2024-11-17
1
-0
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+4
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
3
-22
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+46
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Merge pull request #86138 from EnlightenedOne/master
Thaddeus Crews
2024-11-04
1
-1
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+7
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Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
EnlightenedOne
2024-11-02
1
-1
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+7
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Add multiple specialization constants to Forward+ and Mobile.
Dario
2024-11-04
3
-21
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+39
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
2
-9
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+15
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Fix soft shadows by increasing the bit count for specialization constants.
Dario
2024-10-28
2
-9
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+15
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Merge pull request #818 from Spartan322/fixup/copyright-headers
George L. Albany
2024-10-27
4
-8
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+8
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
4
-8
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+8
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Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7b
Spartan322
2024-10-26
1
-2
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+2
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Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global
Chaosus
2024-10-24
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
4
-0
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+8
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
4
-374
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+899
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Implement vertex shading
ywmaa
2024-09-29
2
-0
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+12
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SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
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+1
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Style: Apply new `clang-format` changes
Thaddeus Crews
2024-09-20
1
-5
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+5
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Use distance to AABB surface to calculate Mesh LOD instead of using supports
clayjohn
2024-09-11
1
-26
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+14
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Add `CLIP_SPACE_FAR` built-in to spatial shader
Chaosus
2024-08-27
1
-0
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+1
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Add debug utilities for Vulkan
Matias N. Goldberg
2024-08-21
1
-7
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+6
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Implement support for bicubic lightmap filtering
BlueCube3310
2024-08-19
2
-2
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+16
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Merge pull request #86516 from jsjtxietian/fix-camera-direction
Rémi Verschelde
2024-07-18
1
-1
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+1
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Fix incorrect CAMERA_DIRECTION_WORLD calculation
jsjtxietian
2023-12-26
1
-1
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+1
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Use a spec constant to control whether the MultiMesh branch is used in the ve...
clayjohn
2024-07-12
2
-0
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+5
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Merge pull request #93960 from BastiaanOlij/fix_mobile_compositor
Rémi Verschelde
2024-07-11
1
-5
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+5
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Pre transparent compositor effects needs to run later
Bastiaan Olij
2024-07-05
1
-5
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+5
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Make RenderSceneData take projection correction into account
Bastiaan Olij
2024-06-27
2
-10
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+12
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Fix LOD selection in compatibility backend and clean up LOD code
clayjohn
2024-05-23
2
-17
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+14
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Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
clayjohn
2024-05-21
1
-16
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+18
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Skip rendering sky if viewport is set to transparent background
Bastiaan Olij
2024-05-13
1
-4
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+5
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Fix shader error on mobile when using LIGHT_VERTEX
Rob Blanckaert
2024-05-04
1
-1
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+1
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reverted naming to premul alpha (no T)
QbieShay
2024-05-01
1
-3
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+3
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Added premult alpha blending to 3D (spatial) shaders.
QbieShay
2024-05-01
2
-1
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+15
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Add LIGHT_VERTEX to fragment shader
Rob Blanckaert
2024-04-25
1
-0
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+2
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Revert change to default depth clear value in draw_list_begin
clayjohn
2024-04-17
1
-1
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+1
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Merge pull request #90191 from BastiaanOlij/fix_mobile_canvas_copy
Rémi Verschelde
2024-04-06
1
-1
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+1
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Can't use subpasses when we're using Canvas background mode in Mobile
Bastiaan Olij
2024-04-04
1
-1
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+1
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Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
3
-7
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+7
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Fix: Address mobile resource leaks in render
David Sullivan
2024-03-15
1
-0
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+5
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Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
Hugo Locurcio
2024-03-07
1
-5
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+5
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Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-1
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+43
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Add optional depth fog
Eidolon
2024-02-17
2
-0
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+5
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Fix shadows for billboarded Sprite3D's
Erik Johnson
2024-02-13
3
-9
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+13
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Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE
Yuri Sizov
2024-01-25
1
-3
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+0
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