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path: root/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
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* Merge pull request #54489 from briansemrau/texture-delete-updateRémi Verschelde2022-01-191-9/+0
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| * Fix materials not updating when texture replaced/deletedBrian Semrau2021-11-011-9/+0
* | New OpenGL batching canvas rendererclayjohn2022-01-111-7/+7
* | Fix incorrect format and buffer used for bone weights.bruvzg2022-01-051-1/+1
* | Merge pull request #54791 from NHodgesVFX/masterRémi Verschelde2022-01-041-0/+2
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| * | add more OpenGL attributesNHodgesVFX2021-11-081-0/+2
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* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* | Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-1/+1
* | Fix multimesh still drawing when visible instances is zeroBrian Semrau2021-11-121-0/+4
* | Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky2021-11-121-3/+12
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* clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde2021-10-281-3/+1
* Added support for uniform arrays in shadersYuri Roubinsky2021-10-041-2/+2
* Use range iterators for `Map`Lightning_A2021-09-301-14/+14
* Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio2021-09-291-12/+12
* Fix editor freeze when asigning Skeleton2D to Polygon2DHendrik Brucker2021-09-291-0/+1
* Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra2021-09-211-1/+1
* Merge pull request #51604 from TechnoPorg/fix-vulkan-parent-materialJFonS2021-09-121-4/+6
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| * Vulkan: Fix CanvasItem::use_parent_materialTechnoPorg2021-08-171-4/+6
* | Merge pull request #51873 from Chaosus/fix_uniform_error_spamClay John2021-08-311-1/+1
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| * | Fix incorrect checking of uniform set to prevent error spam (2)Yuri Roubinsky2021-08-191-1/+1
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* | Makes FontData importable resource.bruvzg2021-08-271-0/+8
* | Add comments at the top of each built-in shader to ease debuggingHugo Locurcio2021-08-181-0/+2
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* Makes a clear error message if shader compilation failedYuri Roubinsky2021-08-161-2/+1
* Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tileNathan Franke2021-08-071-0/+4
* Fix incorrect checking of uniform set to prevent error spamYuri Roubinsky2021-08-061-1/+2
* Fix various typos with codespellluz paz2021-07-251-1/+1
* Use C++11 raw literals for shader code to improve readabilityHugo Locurcio2021-07-191-1/+12
* Fix material invalidation on reimport.reduz2021-07-071-3/+1
* Unify material parameter updatereduz2021-07-061-80/+2
* Keep the drawing transform when drawing meshing in CanvasItemGilles Roudière2021-06-221-2/+3
* Implement animation slice drawing in CanvasItemreduz2021-06-171-0/+15
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-4/+4
* Merge pull request #48837 from Soupstraw/shader-piRémi Verschelde2021-05-251-0/+4
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| * Added constants PI, TAU and E to the shader languageJoosep Jääger2021-05-251-0/+4
* | Support for 2D particles to collide against SDFreduz2021-05-231-2/+43
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* Fixes missng 2D engine bitsreduz2021-05-111-246/+122
* Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde2021-04-271-1/+1
* Refactor GLSL shader compilationreduz2021-04-141-1/+4
* Reorganize Project Settingsreduz2021-02-181-1/+1
* Make Servers truly Thread Safereduz2021-02-101-3/+9
* Merge pull request #37547 from aaronfranke/tauRémi Verschelde2021-02-011-1/+1
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| * Use Math_TAU and deg2rad/rad2deg in more places and optimize codeAaron Franke2021-01-091-1/+1
* | Reorganize RenderingDevice barriersreduz2021-01-261-2/+2
* | Fix LIGHT compilation for canvas shaderYuri Roubinsky2021-01-091-1/+1
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* Added ability to visualize native shadersreduz2021-01-061-0/+5
* fix inconsistent normal map shader variable namingHendrik Brucker2021-01-041-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Consistently use normal_mapMarcel Admiraal2020-12-291-3/+3
* Merge pull request #44149 from madmiraal/rename-tangent-orthogonalRémi Verschelde2020-12-281-1/+1
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| * Rename Vector2.tangent() to Vector2.orthogonal()Marcel Admiraal2020-12-061-1/+1