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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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renderer_rd
/
renderer_canvas_render_rd.cpp
Commit message (
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Author
Age
Files
Lines
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Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-19
1
-9
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+0
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Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-11-01
1
-9
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+0
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New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-7
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+7
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Fix incorrect format and buffer used for bone weights.
bruvzg
2022-01-05
1
-1
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+1
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Merge pull request #54791 from NHodgesVFX/master
Rémi Verschelde
2022-01-04
1
-0
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+2
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add more OpenGL attributes
NHodgesVFX
2021-11-08
1
-0
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+2
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
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+1
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Fix multimesh still drawing when visible instances is zero
Brian Semrau
2021-11-12
1
-0
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+4
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Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-3
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+12
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clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
1
-3
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+1
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Added support for uniform arrays in shaders
Yuri Roubinsky
2021-10-04
1
-2
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+2
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Use range iterators for `Map`
Lightning_A
2021-09-30
1
-14
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+14
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Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
1
-12
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+12
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Fix editor freeze when asigning Skeleton2D to Polygon2D
Hendrik Brucker
2021-09-29
1
-0
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+1
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Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-21
1
-1
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+1
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Merge pull request #51604 from TechnoPorg/fix-vulkan-parent-material
JFonS
2021-09-12
1
-4
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+6
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Vulkan: Fix CanvasItem::use_parent_material
TechnoPorg
2021-08-17
1
-4
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+6
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Merge pull request #51873 from Chaosus/fix_uniform_error_spam
Clay John
2021-08-31
1
-1
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+1
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Fix incorrect checking of uniform set to prevent error spam (2)
Yuri Roubinsky
2021-08-19
1
-1
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+1
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Makes FontData importable resource.
bruvzg
2021-08-27
1
-0
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+8
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Add comments at the top of each built-in shader to ease debugging
Hugo Locurcio
2021-08-18
1
-0
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+2
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Makes a clear error message if shader compilation failed
Yuri Roubinsky
2021-08-16
1
-2
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+1
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Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
Nathan Franke
2021-08-07
1
-0
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+4
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Fix incorrect checking of uniform set to prevent error spam
Yuri Roubinsky
2021-08-06
1
-1
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+2
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Fix various typos with codespell
luz paz
2021-07-25
1
-1
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+1
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Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-19
1
-1
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+12
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Fix material invalidation on reimport.
reduz
2021-07-07
1
-3
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+1
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Unify material parameter update
reduz
2021-07-06
1
-80
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+2
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Keep the drawing transform when drawing meshing in CanvasItem
Gilles Roudière
2021-06-22
1
-2
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+3
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Implement animation slice drawing in CanvasItem
reduz
2021-06-17
1
-0
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+15
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-4
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+4
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Merge pull request #48837 from Soupstraw/shader-pi
Rémi Verschelde
2021-05-25
1
-0
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+4
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Added constants PI, TAU and E to the shader language
Joosep Jääger
2021-05-25
1
-0
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+4
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Support for 2D particles to collide against SDF
reduz
2021-05-23
1
-2
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+43
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Fixes missng 2D engine bits
reduz
2021-05-11
1
-246
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+122
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Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-1
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+1
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Refactor GLSL shader compilation
reduz
2021-04-14
1
-1
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+4
*
Reorganize Project Settings
reduz
2021-02-18
1
-1
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+1
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-3
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+9
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Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-02-01
1
-1
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+1
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Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-1
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+1
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Reorganize RenderingDevice barriers
reduz
2021-01-26
1
-2
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+2
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Fix LIGHT compilation for canvas shader
Yuri Roubinsky
2021-01-09
1
-1
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+1
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Added ability to visualize native shaders
reduz
2021-01-06
1
-0
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+5
*
fix inconsistent normal map shader variable naming
Hendrik Brucker
2021-01-04
1
-1
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+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Consistently use normal_map
Marcel Admiraal
2020-12-29
1
-3
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+3
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Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
1
-1
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+1
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Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-06
1
-1
/
+1
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