Commit message (Expand) | Author | Age | Files | Lines | |
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* | New OpenGL batching canvas renderer | clayjohn | 2022-01-11 | 1 | -133/+0 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Added support for uniform arrays in shaders | Yuri Roubinsky | 2021-10-04 | 1 | -0/+1 |
* | Scale color output in the mobile renderer to provide HDR support | Bastiaan Olij | 2021-08-23 | 1 | -0/+1 |
* | Refactor GLSL shader compilation | reduz | 2021-04-14 | 1 | -11/+12 |
* | Allow passing varying from fragment to light shader function | Yuri Roubinsky | 2021-02-11 | 1 | -0/+1 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | RenderingServer reorganization | reduz | 2020-12-04 | 1 | -0/+129 |